//--------------------------------------------------------------------------------------
 // Fire: Call when the Player commands the Soldier to fire
 //
 //--------------------------------------------------------------------------------------
 public void MouseDown()
 {
     m_bFireAni = true;
     if (m_eCurrentWeapon == EWeaponType.EWEP_RPG)
     {
         m_gLauncherScript.MouseDown();
     }
     else if (m_eCurrentWeapon == EWeaponType.EWEP_GRENADE)
     {
         m_gGrenadeScript.MouseDown();
     }
 }