public ElectrocuteAction(RobotController controller, List<Goal> goals, Label target) : base(controller, goals, target.labelHandle) { this.name = "electrocute"; this.target = target; requiredComponents = new System.Type[] { }; }
public PursueAction(RobotController controller, List<Goal> goals, Label target) : base(controller, goals, target.gameObject) { this.target = target; this.name = "pursue"; requiredComponents = new System.Type[] {typeof(HoverJet)}; }
public override Endeavour constructEndeavour(RobotController controller) { if(parent == null) { return null; } return new GuardAction(controller, goals, parent); }
public void ResetRobotObject() { Vector3 robotPosition = Vector3.zero; Quaternion robotRotation = Quaternion.identity; Quaternion cameraRotation = Quaternion.identity; cameraRotation.x = 90f; //Start by trying to find a robot if it already exists. robotObject = GameObject.Find("Robot"); //If the robot does exist, destroy it. if (robotObject != null) { robotManager.DestroySensors(); Destroy(robotObject); RobotManager.robotCam.transform.SetParent(null); RobotManager.cameraAudioListener.enabled = true; Debug.Log("ResetRobotObject() - cameraAudioListener.enabled? " + RobotManager.cameraAudioListener.enabled); //RobotController.initialized = false; } //Whether a previous robot existed or not, instantiate a new one. robotObject = GameObject.Instantiate(robotPrefab, robotPosition, robotRotation); robotController = robotObject.GetComponent <RobotController>(); robotManager.InitializeRobot(); SetupCameraPOV(); Debug.Log(RobotManager.robotCam.name + " has parent " + RobotManager.robotCam.transform.parent.name); //Debug.Log("ResetRobotObject(): position - " + robotObject.transform.position.ToString() + " orientation - " + robotObject.transform.rotation.ToString()); //robotObject.transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity); }
//Testing if the Robot Index action returns a non null view public void TestNotNullRobotIndex() { var robCon = new RobotController(); ViewResult result = robCon.Index("") as ViewResult; Assert.NotNull(result); }
public void Update() { unlocked = DocumentClass.noGenerators == 0; Collider[] collide = Physics.OverlapSphere(this.transform.position, RangeConst); bool ok = false; foreach (Collider c in collide) { RobotController rc = c.GetComponentInParent <RobotController> (); if (rc != null) { ok = true; } } if (!ok) { return; } Debug.Log("gen: " + DocumentClass.noGenerators); if (unlocked) { GetComponentInParent <DocumentClass> ().GetComponentInChildren <ChangeText>().chgtxt("You won!"); //Debug.Log(1/(DocumentClass.noGenerators)); } }
private void TextBoxDirectCommands_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Return) { try { // Add the command identifier and a wait time, if it was not supplied string command = TextBoxDirectCommands.Text; if (!command.StartsWith(RobotMessageResultServer.IDENTIFIER_GO)) { command = RobotMessageResultServer.IDENTIFIER_GO + CommunicationConstants.MSG_SUB_DELIMITER + "0" + CommunicationConstants.MSG_SUB_DELIMITER + command; } // Check whether the translation would raise an exception RobotTranslator.DecodeTo(command); // Submit the command RobotController.SubmitCommand(command); // Clear message window TextBoxDirectCommands.Text = ""; } catch (Exception) { LogMessage("Invalid command!"); } } }
private void Start() { if (target == null) { target = FindObjectOfType <RobotController>(); } if (ErrorText == null) { SetupErrorText(); } SPRITE_SHEET = Resources.LoadAll <Sprite>("software_minigame/Sprites/greenSheet"); draggableList = GetComponent <GenericDraggableList>(); playButton.EventHandler += Play; stopButton.EventHandler += Stop; stopButton.GetComponent <Image>().color = new Color(.6f, .6f, .6f); if (LevelGenerator == null) { LevelGenerator = FindObjectOfType <SoftwareLevelGenerator>(); } }
private void Start() { animator = GetComponent <Animator>(); karelController = transform.root.GetComponent <RobotController>(); controls = transform.root.GetComponent <ThirdPersonUserControl>(); charControl = transform.root.GetComponent <ThirdPersonCharacter>(); }
public void Run_NullStreams_NoThrow() { var robot = new Robot(); var controller = new RobotController(robot); controller.Run(null, null); }
protected void applyPlayerKnowledge(RobotController controller) { Player[] players = FindObjectsOfType<Player>(); foreach(Player player in players) { controller.addKnownLocation(player.GetComponent<Label>()); } }
//Testing if the Robot RobotArrows action returns a non null view public void TestNotNullRobotArrows() { var controller = new RobotController(); ViewResult result = controller.RobotArrows(1) as ViewResult; Assert.NotNull(result); }
public override void Execute(RobotController target, InstructionExecutor executor) { instructionExecutor = executor; this.target = target; t = 0; start = target.transform.position; end = start; switch (moveDirection) { case Directions.Up: end += new Vector3(0, 1, 0); break; case Directions.Down: end += new Vector3(0, -1, 0); break; case Directions.Left: end += new Vector3(-1, 0, 0); break; case Directions.Right: end += new Vector3(1, 0, 0); break; } moving = true; }
void UpdateTarget() { GameObject[] enemies = GameObject.FindGameObjectsWithTag(enemyTag); float shortestDistance = Mathf.Infinity; GameObject nearestEnemy = null; foreach (GameObject enemy in enemies) { float distanceToEnemy = Vector3.Distance(transform.position, enemy.transform.position); if (distanceToEnemy < shortestDistance) { shortestDistance = distanceToEnemy; nearestEnemy = enemy; } } if (nearestEnemy != null && shortestDistance <= range) { target = nearestEnemy.transform; targetEnemy = nearestEnemy.GetComponent <RobotController>(); } else { target = null; } }
public void PlaceRobot(RobotController robot, int x, int y) { TileController loc = FindTile(x, y); loc.LoadRobotOnTileMesh(robot.isOpponent); robot.transform.localPosition = new Vector3(loc.transform.localPosition.x, loc.transform.localPosition.y, -loc.transform.localScale.z * 0.1f); }
public void loopTask() { double[] inputs = GetMovement(); RobotController associatedController = associatedObject.GetComponent(typeof(RobotController)) as RobotController; associatedController.drive(inputs[0], inputs[1]); }
void Start() { xpos = xstart; ypos = ystart; randomize = 0; prevUDP = 17; // some out of range number gridNumber = xpos + (ypos - 1) * 10; robot = GameObject.Find("Robot").gameObject.GetComponent <RobotController>(); ball = GameObject.Find("Ball 1").gameObject.GetComponent <BallController>(); // Initialize the reference for other game objects (Implementation Specific) ic1 = GameObject.Find("Indicator 1").gameObject.GetComponent <IndicatorController>(); ic2 = GameObject.Find("Indicator 2").gameObject.GetComponent <IndicatorController>(); ic3 = GameObject.Find("Indicator 3").gameObject.GetComponent <IndicatorController>(); ic4 = GameObject.Find("Indicator 4").gameObject.GetComponent <IndicatorController>(); // ic5 = GameObject.Find("Indicator 5").gameObject.GetComponent<IndicatorController>(); timingBar = GameObject.Find("Timing Bar").gameObject.GetComponent <TimingBarFiveController>(); // Define grid color color.r = 0.5f; color.g = 0.5f; color.b = 0.5f; Debug.Log("Test: Ball " + randomize.ToString()); ignore = 0; }
public HoldAction(RobotController controller, Label target, GameObject source) : base(controller, new List<Goal>{new Goal(GoalEnum.Offense, 3), new Goal(GoalEnum.Protection, 3)}, source) { this.target = target; this.name = "grab"; requiredComponents = new System.Type[] {typeof(RobotArms)}; }
public override void OnActionReceived(float[] vectorAction) { RobotController robotController = robotArm.GetComponent <RobotController>(); PincherController pincherController = robotHand.GetComponent <PincherController>(); for (int i = 0; i < robotController.joints.Length + 1; i++) { float inputVal = vectorAction[i]; if (i == 7) { pincherController.gripState = GripStateForInput(inputVal); } else { if (Mathf.Abs(inputVal) > 0) { RotationDirection direction = GetRotationDirection(inputVal); robotController.RotateJoint(i, direction); return; } } } robotController.StopAllJointRotations(); if (cube.position.y < 0.778f) { EndEpisode(); } }
public void Turn(RobotController other) { /*direction = rc.dire >= 3 ? 0 : rc.dire + 1; rc.Turn(direction); rc.Zoning();*/ GetComponent<Turn>().RunPanel(other.gameObject); }
public void setShooter(GameObject shooter) { this.shooter = shooter; RobotController rc = this.shooter.GetComponent <RobotController>(); rc.health += this.shooterHealthChange; }
private void ChangeLayer(RobotController r, int l) { if (r != null) { ChangeLayer(r.gameObject, l); } }
public void Save(RobotController robot) { nivel = robot.level - 1; player = PlayerPrefs.GetInt("UserNumber") + 1; if (PlayerPrefs.HasKey("First" + player + nivel)) { PlayerPrefs.SetFloat("TimeTotal" + nivel + player, PlayerPrefs.GetFloat("TimeTotal" + nivel + player) + robot.floatCount); } if (!PlayerPrefs.HasKey("First" + player + nivel)) { PlayerPrefs.SetString("Player" + player, PlayerPrefs.GetString("User")); PlayerPrefs.SetInt("Level" + nivel + player, nivel); PlayerPrefs.SetInt("Stars" + nivel + player, robot.stars); PlayerPrefs.SetInt("Check" + player, nivel); PlayerPrefs.SetFloat("Time" + nivel + player, robot.floatCount); PlayerPrefs.SetInt("First" + player + nivel, 1); PlayerPrefs.SetFloat("TimeTotal" + nivel + player, robot.floatCount); } else if (robot.unlock == 2 && robot.floatCount < PlayerPrefs.GetFloat("Time" + nivel + player)) { PlayerPrefs.SetString("Player" + player, PlayerPrefs.GetString("User")); PlayerPrefs.SetInt("Level" + nivel + player, nivel); PlayerPrefs.SetInt("Stars" + nivel + player, robot.stars); PlayerPrefs.SetFloat("Time" + nivel + player, robot.floatCount); if (robot.level > PlayerPrefs.GetInt("Check" + player)) { PlayerPrefs.SetInt("Check" + player, nivel); } } }
public RechargeAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tagMap, Battery battery) : base(factory, controller, goals, tagMap) { powerStation = getTagOfType<Tag>(TagEnum.PowerStation); this.name = "recharge"; this.battery = battery; }
protected virtual void Start() { robotController = GetComponent <RobotController>(); robotCharacter = GetComponent <RobotCharacter>(); robotWeapon = GetComponent <RobotWeapon>(); robotMovement = GetComponent <RobotMovement>(); }
public InvestigateAction(RobotController controller, List<Goal> goals, LabelHandle parent) : base(controller, goals, parent) { creationTime = System.DateTime.Now; this.name = "investigate"; requiredComponents = new System.Type[] { typeof(HoverJet) }; }
public override bool Execute(ExecutionInfo exInfo = null) { Result = false; if (FilePath.IsValid && Write) { if (Options == null) { Options = new RobotConversionOptions(true); } Document.Model.GenerateNodes(new NodeGenerationParameters()); var robot = new RobotController(); robot.Message += HandleMessage; RobotIDMappingTable idMap = null; if (Document.IDMappings.ContainsKey(FilePath)) { idMap = Document.IDMappings[FilePath] as RobotIDMappingTable; } if (idMap == null) { idMap = Document.IDMappings.GetLatest(".rtd") as RobotIDMappingTable; } if (idMap == null) { idMap = new RobotIDMappingTable(); Document.IDMappings.Add(FilePath, idMap); } robot.UpdateRobotFromModel(FilePath, Model, ref idMap, Options); //robot.WriteModelToRobot(FilePath, Document.Model, ref idMap); robot.Close(); robot.Release(); Result = true; } return(true); }
// Start is called before the first frame update void Start() { Controller = FindObjectOfType(typeof(RobotController)) as RobotController; Target = null; TargetFoundBy = null; LineFoundBy = new List <LineSensor>(); }
private List <Command> AddCommands(RobotController robot) { robot.commands.ForEach(c => c.robotId = robot.id); uiController.ColorCommandsSubmitted(robot.id, robot.isOpponent); uiController.ChangeToBoardLayer(robot); return(robot.commands); }
private void ButtonTakeDebugSnapshot_Click(object sender, RoutedEventArgs e) { if (_captureInProgress) { RobotController.TakeDebugSnapshot(); } }
private void RobotController_OnRobotDeath(RobotController robot) { robotAlive = false; Image img = GetComponent <Image>(); img.fillAmount = 0; }
public RechargeAction(RobotController controller, List <Goal> goals, Label target, Battery battery) : base(controller, goals, target.labelHandle) { powerStation = target; this.name = "recharge"; requiredComponents = new System.Type[] { typeof(HoverJet) }; this.battery = battery; }
private void initBullet(Vector3 direction, GameObject target) { RaycastHit hit; if (Physics.Raycast(new Ray(transform.position, direction), out hit)) { if (target && hit.collider.gameObject != target) { return; } RobotController robot = hit.collider.GetComponent <RobotController>(); if (robot != null) { robot.Damage(); } GuardController guard = hit.collider.GetComponent <GuardController>(); if (guard != null) { guard.Damage(1); } LineRenderer lineRenderer = GetComponent <LineRenderer>(); lineRenderer.SetVertexCount(2); lineRenderer.SetPosition(0, transform.position); lineRenderer.SetPosition(1, hit.point); Instantiate(Resources.Load("Sparks") as GameObject, hit.point, Quaternion.identity); } }
private void BuildClassTabs() { foreach (var cl in root.classes) { int columnCount = RobotController.GetHorizontalCount(cl.Layout); int rowCount = RobotController.GetVerticalCount(cl.Layout); dgv_class.AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.Fill; dgv_class.ScrollBars = ScrollBars.None; dgv_class.RowTemplate.Height = (dgv_class.Height - dgv_class.ColumnHeadersHeight) / rowCount; dgv_class.RowHeadersWidth = 50; dgv_class.AllowUserToOrderColumns = false; dgv_class.AllowUserToResizeColumns = false; dgv_class.AllowUserToResizeRows = false; for (int i = 0; i < columnCount + 1; i++) { dgv_class.Columns.Add(i.ToString(), i.ToString()); } dgv_class.Rows.Add(rowCount); for (int i = 0; i < dgv_class.Rows.Count; i++) { dgv_class.Rows[i].HeaderCell.Value = i.ToString(); } PopulateView(cl.Layout); lbl_teacherName.Text = cl.Teacher; lbl_classId.Text = cl.ClassId; lbl_roomId.Text = cl.Room; lbl_date.Text = DateTime.Today.ToString("dd-MM-yyyy"); } }
public ElectrocuteAction(RobotController controller, List <Goal> goals, Label target) : base(controller, goals, target.labelHandle) { this.name = "electrocute"; this.target = target; requiredComponents = new System.Type[] { }; }
public void UpdateHealthBarSprite(RobotController robot, SpriteRenderer healthBarSprite) { // robot = GameObject.Find ("Robot").GetComponent<RobotController> (); // healthBarSprite = GameObject.Find ("HealthBar").GetComponent<SpriteRenderer> (); if (robot == null) { healthBarSprite.sprite = fiveHealth; } switch (robot.health) { case 5: healthBarSprite.sprite = fiveHealth; break; case 4: healthBarSprite.sprite = fourHealth; break; case 3: healthBarSprite.sprite = threeHealth; break; case 2: healthBarSprite.sprite = twoHealth; break; case 1: healthBarSprite.sprite = oneHealth; break; } }
static void Main(string[] args) { RobotController Robot = new RobotController(); Robot.Connect("192.168.1.1"); Console.WriteLine("Robot connecté ... "); double cosTeta = 0.649352561565284; //teta=49.50... double sinTeta = 0.760487508634168; // sinTeta = System.Math.Cos(45); while (true) { double rX = Robot.GetCurrentPosition().X *cosTeta - Robot.GetCurrentPosition().Y *sinTeta; double rY = Robot.GetCurrentPosition().X *sinTeta + Robot.GetCurrentPosition().Y *cosTeta; //while((30 <= rX <= -30)&&(30 <= rY <= -20)&&(Robot.GetCurrentPosition().Z < 5)) //if ((-300 >= rX) && (rX >= 300) && (-200 >= rY) && (rY >= 300) && (Robot.GetCurrentPosition().Z <= 50)) if ((-200 <= rX) && (rX <= 800) && (130 <= rY) && (rY <= 790) && (Robot.GetCurrentPosition().Z >= 50)) { //move robot Console.WriteLine("Robot reste dans la zone de securité YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY"); Console.WriteLine("Robot position : x:" + Robot.GetCurrentPosition().X + "; y:" + Robot.GetCurrentPosition().Y + "; z: " + Robot.GetCurrentPosition().Z); Console.WriteLine(" Rotation de X : " + rX + "; Y : " + rY); } else { //robot s'arrete Console.WriteLine("!!! Robot a sorti de la zone de securité !!!!!!!!!!!!!!!!!!!!!!!"); Console.WriteLine("Robot position : x:" + Robot.GetCurrentPosition().X + "; y:" + Robot.GetCurrentPosition().Y + "; z: " + Robot.GetCurrentPosition().Z); Console.WriteLine(" Rotation de X : " + rX + "; Y : " + rY); } System.Threading.Thread.Sleep(2000); } }
public void ResetRobotObject() { Vector3 robotPosition = Vector3.zero; Quaternion robotRotation = Quaternion.identity; Quaternion cameraRotation = Quaternion.identity; cameraRotation.x = 90f; if (robotObject != null) { robotManager.DestroySensors(); RobotManager.robotCam.transform.SetParent(null); RobotManager.cameraAudioListener.enabled = true; //RobotController.initialized = false; Destroy(robotObject); } robotObject = GameObject.Instantiate(robotPrefab, robotPosition, robotRotation); robotController = robotObject.GetComponent <RobotController>(); robotManager.InitializeRobot(); RobotManager.robotCam.transform.SetParent(robotObject.transform); RobotManager.robotCam.transform.position = robotObject.transform.position + new Vector3(0f, 500f, 0f); RobotManager.robotCam.transform.rotation = robotObject.transform.rotation; RobotManager.robotCam.transform.Rotate(new Vector3(90f, 0f, 0f)); Debug.Log(RobotManager.robotCam.name + " has parent " + RobotManager.robotCam.transform.parent.name); //Debug.Log("ResetRobotObject(): position - " + robotObject.transform.position.ToString() + " orientation - " + robotObject.transform.rotation.ToString()); //robotObject.transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity); }
static void Main(string[] args) { RobotController Robot = new RobotController(); Robot.Connect("192.168.1.1"); Console.WriteLine("Robot connecté ... "); double cosTeta = 0.649352561565284; //teta=49.50... double sinTeta = 0.760487508634168; // sinTeta = System.Math.Cos(45); while(true) { double rX = Robot.GetCurrentPosition().X * cosTeta - Robot.GetCurrentPosition().Y * sinTeta; double rY = Robot.GetCurrentPosition().X * sinTeta + Robot.GetCurrentPosition().Y * cosTeta; //while((30 <= rX <= -30)&&(30 <= rY <= -20)&&(Robot.GetCurrentPosition().Z < 5)) //if ((-300 >= rX) && (rX >= 300) && (-200 >= rY) && (rY >= 300) && (Robot.GetCurrentPosition().Z <= 50)) if ((-200 <= rX) && (rX <= 800) && (130 <= rY) && (rY <= 790) && (Robot.GetCurrentPosition().Z >= 50)) { //move robot Console.WriteLine("Robot reste dans la zone de securité YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY"); Console.WriteLine("Robot position : x:" + Robot.GetCurrentPosition().X + "; y:" + Robot.GetCurrentPosition().Y + "; z: " + Robot.GetCurrentPosition().Z); Console.WriteLine(" Rotation de X : " + rX +"; Y : " + rY); } else { //robot s'arrete Console.WriteLine("!!! Robot a sorti de la zone de securité !!!!!!!!!!!!!!!!!!!!!!!"); Console.WriteLine("Robot position : x:" + Robot.GetCurrentPosition().X + "; y:" + Robot.GetCurrentPosition().Y + "; z: " + Robot.GetCurrentPosition().Z); Console.WriteLine(" Rotation de X : " + rX + "; Y : " + rY); } System.Threading.Thread.Sleep(2000); } }
public void Recover(RobotController other) { other.hp += 10; if(other.mhpCurrent< other.hp) { other.hp = other.mhpCurrent; } }
public int getConcurrentExecutions(RobotController executor, System.Type endeavourType) { HashSet<RobotController> endeavourExecutors = getExecutors(endeavourType); if (endeavourExecutors.Contains(executor)) { return endeavourExecutors.Count - 1; } return endeavourExecutors.Count; }
public Endeavour constructEndeavour(RobotController controller, List<Tag> tags) { Dictionary<TagEnum, Tag> tagMap = new Dictionary<TagEnum, Tag>(); foreach (Tag tag in tags) { tagMap.Add(tag.type, tag); } return createEndeavour(controller, tagMap); }
public RechargeAction(RobotController controller, List<Goal> goals, Label target, Battery battery) : base(controller, goals, target.labelHandle) { powerStation = target; this.name = "recharge"; requiredComponents = new System.Type[] { typeof(HoverJet) }; this.battery = battery; }
public InvestigateAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tags) : base(factory, controller, goals, tags) { //creationTime = System.DateTime.Now; creationTime = Time.time; this.name = "investigate"; sound = getTagOfType<Tag>(TagEnum.Sound); }
public override Endeavour constructEndeavour(RobotController controller) { Battery battery = controller.GetComponentInChildren<Battery>(); if (parent == null || battery == null) { return null; } RechargeAction action = new RechargeAction(controller, goals, parent, battery); action.rechargePoint = rechargePoint; return action; }
public void addListener(RobotController listener) { RobotAntenna antenna = listener.getRobotComponent<RobotAntenna>(); if (antenna != null) { forceAddListener(listener); } else { Debug.LogWarning("Cannot add robot without antenna to CRC: " + listener.name); } }
public override Endeavour constructEndeavour (RobotController controller) { if (parent == null) { return null; } //Goal[] goals = new Goal[2]; //goals [0] = new Goal ("protection", 3); //goals [1] = new Goal ("offense", 3); return new PursueAction(controller, goals, parent); }
public override Endeavour constructEndeavour (RobotController controller) { if (parent == null || getPoints() == null || getPoints().Count == 0) { if(getPoints().Count == 0) { Debug.LogWarning("Patrol route '"+parent.name+"' has no route points"); } return null; } return new PatrolAction(controller, goals, getPointHandles(), parent); }
public RobotController getController() { if (roboController == null) { roboController = GetComponentInParent<RobotController>(); if (roboController == null) Debug.LogWarning("Robot component '" + name + "' is not attached to a robot controller!"); } return roboController; }
public override Endeavour constructEndeavour (RobotController controller) { if (parent == null) { return null; } //Goal[] goals = new Goal[2]; //goals[0] = new Goal ("protection", 5); //goals[1] = new Goal ("offense", 5); //Debug.Log ("get drop"); return new DropKickAction(controller, goals, parent.labelHandle); }
void Start() { this.shooterMode = this.GetComponent<KaneShooterController> (); this.robotMode = this.GetComponent<RobotController> (); this.robotMode.enabled = this.starts [0]; this.shooterMode.enabled = this.starts [1]; this.shooterMode.start (); }
protected override Endeavour createEndeavour(RobotController controller, Dictionary<TagEnum, Tag> tags) { Battery battery = controller.GetComponentInChildren<Battery>(); if (battery == null) { return null; } RechargeAction action = new RechargeAction(this, controller, goals, tags, battery); action.rechargePoint = rechargePoint; return action; }
public PatrolAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tagMap) : base(factory, controller, goals, tagMap) { this.name = "patrol"; PatrolTag patrolTag = getTagOfType<PatrolTag>(TagEnum.PatrolRoute); if (patrolTag.getPoints() == null || patrolTag.getPoints().Count == 0) { Debug.LogWarning("Patrol route '" + patrolTag.getLabelHandle().label.name + "' has no route points"); } routePoints = patrolTag.getPointHandles(); }
public virtual List<Endeavour> getAvailableEndeavours(RobotController controller) { List<Endeavour> availableEndeavours = new List<Endeavour> (); foreach (EndeavourFactory endeavour in endeavours) { Endeavour newEndeavour = endeavour.constructEndeavour(controller); if(newEndeavour != null) { availableEndeavours.Add(newEndeavour); } } return availableEndeavours; }
// Use this for initialization void Awake () { roboController = GetComponentInParent<RobotController> (); if (roboController == null) { Debug.LogWarning("Robot component '" + name + "' is not attached to a robot controller!"); } else { powerSource = roboController.GetComponentInChildren<AbstractPowerSource>(); } if (roboController == null) { Debug.LogWarning("Robot component '" + name + "' has no power source!"); } }
public PatrolAction(RobotController controller, List<Goal> goals, List<LabelHandle> route, Label target) : base(controller, goals, target.labelHandle) { //this.route = route; this.name = "patrol"; requiredComponents = new System.Type[] {typeof(HoverJet)}; //this.points = route; //routePoints = new List<Label> (); routePoints = route; /*foreach (GameObject point in points) { Label label = point.GetComponent<Label>(); if (label != null) { routePoints.Add(label); } }*/ }
// Constructeur permettant de ce connecter au robot public Class_Kuka_Manager() { if (debug) { robot = new RobotController(); try { robot.Connect("192.168.1.1"); Console.WriteLine("coonected"); } catch (IOException e) { Console.WriteLine(e); } } }
static void Main(string[] args) { RobotController Robot = new RobotController(); Robot.Connect("192.168.1.1"); Console.WriteLine("Robot connecté ... "); Console.WriteLine("Robot position : x:" + Robot.GetCurrentPosition().X + "; y:" + Robot.GetCurrentPosition().Y + "; z: " + Robot.GetCurrentPosition().Z); List<CartesianPosition> Trajectoire = new List<CartesianPosition>(); for (int i = 1; i <= 100; i++) { Trajectoire.Add(new CartesianPosition { X = i + Robot.GetCurrentPosition().X, Y = i + Robot.GetCurrentPosition().Y, Z = i + Robot.GetCurrentPosition().Z, A = 0 + Robot.GetCurrentPosition().A, B = 0 + Robot.GetCurrentPosition().B, C = 0 + Robot.GetCurrentPosition().C }); } //Robot.PlayTrajectory(Trajectoire); Robot.StartRelativeMovement(); CartesianPosition Test = new CartesianPosition { X = -1, Y = 0, Z = 0, A = 0, B = 0, C = 0 }; Robot.SetRelativeMovement(Test); System.Threading.Thread.Sleep(2000); Robot.StopRelativeMovement(); Device Mouse = new Device(); }
void Update() { if(isScanning()) { currentScanTime += Time.deltaTime; } if(currentScanTime > scanTime) { currentScanTime = 0; stopScan(); if(currentController == null) { currentController = GetComponentInParent<RobotController>(); } currentController.enqueueMessage(new RobotMessage(RobotMessage.MessageType.ACTION, "target scanned", null, new Vector3(), null)); } if(active) { if(!soundEmitter.isPlaying) { //soundEmitter.clip = scanSound; soundEmitter.PlayOneShot(scanSound); } float movementRate = 4f*movementRange/(scanTime); drawLines(); if(movingUp) { upness += Time.deltaTime * movementRate; if(upness > movementRange) { movingUp = false; } } else { upness -= Time.deltaTime * movementRate; if(Mathf.Abs(upness) > movementRate) { movingUp = true; } } } else { if(soundEmitter.isPlaying) { soundEmitter.Stop(); } clearLines(); } }
/// <summary> /// あらかじめ指定されたパネル効果を実行 /// </summary> public void Run(RobotController other) { if (mikata == other.Mikata && !process) { switch (targetNo) { case 0://移動 Turn(other); break; case 1: Destruct(other); break; case 2: Stop(other); break; case 3: Recover(other); break; } process = true; GetComponent<Animator>().SetTrigger("PanelEffect"); } }