示例#1
0
    void Start()
    {
        rend = GetComponentInChildren<Renderer> ();
        speed = Random.Range (2f, 6f) * speed;
        normalSpeed = speed;
        startMarker = gameObject.transform.position;
        endRoad = gameManager.StartRoad ();
        endMarker = endRoad.WaypointPos ();
        StartCoroutine(RUNLerp(startMarker,endMarker,true));

        if (speed <= 3) {
            rend.material.mainTexture = brownTexture;
        } if (speed >= 4) {
            rend.material.mainTexture = redTexture;
        }
    }