void Start() { rend = GetComponentInChildren<Renderer> (); speed = Random.Range (2f, 6f) * speed; normalSpeed = speed; startMarker = gameObject.transform.position; endRoad = gameManager.StartRoad (); endMarker = endRoad.WaypointPos (); StartCoroutine(RUNLerp(startMarker,endMarker,true)); if (speed <= 3) { rend.material.mainTexture = brownTexture; } if (speed >= 4) { rend.material.mainTexture = redTexture; } }