private void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.Label("Map"); editedMap = EditorGUILayout.ObjectField(editedMap, typeof(Map), true) as Map; if (editedMap == null) { return; } GUILayout.EndHorizontal(); if (ToggleButtonStyleNormal == null) { ToggleButtonStyleNormal = "Button"; ToggleButtonStyleToggled = new GUIStyle(ToggleButtonStyleNormal); ToggleButtonStyleToggled.normal.background = ToggleButtonStyleToggled.active.background; } if (GUILayout.Button("None", currentMode == TileEditorType.NONE ? ToggleButtonStyleToggled : ToggleButtonStyleNormal)) { currentMode = TileEditorType.NONE; } if (GUILayout.Button("Standard", currentMode == TileEditorType.STANDARD ? ToggleButtonStyleToggled : ToggleButtonStyleNormal)) { currentMode = TileEditorType.STANDARD; } if (GUILayout.Button("Forest", currentMode == TileEditorType.FOREST ? ToggleButtonStyleToggled : ToggleButtonStyleNormal)) { currentMode = TileEditorType.FOREST; } if (GUILayout.Button("Rocks", currentMode == TileEditorType.ROCKS ? ToggleButtonStyleToggled : ToggleButtonStyleNormal)) { currentMode = TileEditorType.ROCKS; } if (GUILayout.Button("Reset Map")) { editedMap.ResetMap(); } if (GUILayout.Button("Test")) { GameManagerScript.GetAllBuilding(); } GUILayout.Label("Roads", EditorStyles.boldLabel); if (GUILayout.Button("Add road")) { editedRoad = new GameObject("Road").AddComponent <Road>(); editedRoad.transform.position = Vector3.zero; for (int i = 0; i < 3; i++) { editedRoad.AddWaypoint(Vector3.zero, editedMap); } } editedRoad = EditorGUILayout.ObjectField(editedRoad, typeof(Road), true) as Road; if (editedRoad != null) { EditRoad(); } }
void EditRoad() { if (GUILayout.Button("Add waypoint")) { editedRoad.AddWaypoint(editedRoad.WayPoints[editedRoad.WayPoints.Count - 1].transform.position, editedMap); } GUILayout.Label("Road sprites", EditorStyles.boldLabel); pack = EditorGUILayout.ObjectField(pack, typeof(RoadSpritePack), false) as RoadSpritePack; if (GUILayout.Button("Bake road")) { editedMap.Recovery(); editedMap.BakeRoad(editedRoad, pack); } }