public void Emit(Vector2 position) { Vector3 pointOnScreen = camera.WorldToScreenPoint(new Vector3(position.x, position.y, 0)); Vector2 pointOnScreen2 = new Vector2(pointOnScreen.x, pointOnScreen.y); rippleEffect.EmitWithPosition(new Vector2(pointOnScreen2.x / camera.pixelWidth, pointOnScreen2.y / camera.pixelHeight)); }