protected override IEnumerable <bool> E_Draw() { RippleEffect.Add_波紋(this.X, this.Y, 60); RippleEffect.Add_波紋(this.X, this.Y, 120); RippleEffect.Add_波紋(this.X, this.Y, 180); RippleEffect.Add_波紋(this.X, this.Y, 360); for (int frame = 0; frame < GameConsts.PLAYER_BOMB_FRAME_MAX + 60; frame++) { this.Crash = DDCrashUtils.Rect(D4Rect.LTRB( 0, 0, GameConsts.FIELD_W, GameConsts.FIELD_H )); yield return(true); } }