Esempio n. 1
0
        protected override IEnumerable <bool> E_Draw()
        {
            RippleEffect.Add_波紋(this.X, this.Y, 60);
            RippleEffect.Add_波紋(this.X, this.Y, 120);
            RippleEffect.Add_波紋(this.X, this.Y, 180);
            RippleEffect.Add_波紋(this.X, this.Y, 360);

            for (int frame = 0; frame < GameConsts.PLAYER_BOMB_FRAME_MAX + 60; frame++)
            {
                this.Crash = DDCrashUtils.Rect(D4Rect.LTRB(
                                                   0,
                                                   0,
                                                   GameConsts.FIELD_W,
                                                   GameConsts.FIELD_H
                                                   ));

                yield return(true);
            }
        }