void Awake() { if (ins == null) { ins = this; } else { Destroy(this); } //Make sure to add your sprite on load SpriteDictionary["hand"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "hand"); SpriteDictionary["Magnifying_glass"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Magnifying_glass"); SpriteDictionary["question_mark"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "question_mark"); SpriteDictionary["Drag_Hand"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Drag_Hand"); SpriteDictionary["Power_Button"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Power_Button"); SpriteDictionary["TestBG"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "TestBG"); SpriteDictionary["Circle"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Circle"); SpriteDictionary["Science_flask"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Science_flask"); SpriteDictionary["Pour_into"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Pour_into"); SpriteDictionary["Pour_away"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Pour_away"); SpriteDictionary["Spill"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Spill"); ColourDictionary[InterColour.Default] = "#BEBEBE"; ColourDictionary[InterColour.Test] = "#4cffeb"; }
void Awake() { if (ins == null) { ins = this; } else { Destroy(this); } //Make sure to add your sprite on load SpriteDictionary ["hand"] = Resources.Load <Sprite> ("UI/RightClickButtonIcon/" + "hand"); SpriteDictionary ["Magnifying_glass"] = Resources.Load <Sprite> ("UI/RightClickButtonIcon/" + "Magnifying_glass"); SpriteDictionary ["question_mark"] = Resources.Load <Sprite> ("UI/RightClickButtonIcon/" + "question_mark"); SpriteDictionary ["Drag_Hand"] = Resources.Load <Sprite> ("UI/RightClickButtonIcon/" + "Drag_Hand"); }