public void SimCancelInvoke(Action <GameObject> invoked) { MonoBehaviourExtensions.CancelInvoke(this, invoked); }
public void SimInvoke(Action <GameObject> invoked, GameObject obj, float time) { MonoBehaviourExtensions.Invoke(this, invoked, obj, time); }
public void SimInvokeRepeating(Action invoked, float startTime, float repeatTime) { MonoBehaviourExtensions.InvokeRepeating(this, invoked, startTime, repeatTime); }
public void SimInvoke(Action invoked, float time) { MonoBehaviourExtensions.Invoke(this, invoked, time); }