예제 #1
0
    void Awake()
    {
        if (ins == null)
        {
            ins = this;
        }
        else
        {
            Destroy(this);
        }

        //Make sure to add your sprite on load
        SpriteDictionary["hand"]             = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "hand");
        SpriteDictionary["Magnifying_glass"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Magnifying_glass");
        SpriteDictionary["question_mark"]    = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "question_mark");
        SpriteDictionary["Drag_Hand"]        = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Drag_Hand");
        SpriteDictionary["Power_Button"]     = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Power_Button");
        SpriteDictionary["TestBG"]           = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "TestBG");
        SpriteDictionary["Circle"]           = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Circle");

        SpriteDictionary["Science_flask"] = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Science_flask");
        SpriteDictionary["Pour_into"]     = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Pour_into");
        SpriteDictionary["Pour_away"]     = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Pour_away");
        SpriteDictionary["Spill"]         = Resources.Load <Sprite>("UI/RightClickButtonIcon/" + "Spill");

        ColourDictionary[InterColour.Default] = "#BEBEBE";
        ColourDictionary[InterColour.Test]    = "#4cffeb";
    }
예제 #2
0
    void Awake()
    {
        if (ins == null)
        {
            ins = this;
        }
        else
        {
            Destroy(this);
        }

        //Make sure to add your sprite on load
        SpriteDictionary ["hand"]             = Resources.Load <Sprite> ("UI/RightClickButtonIcon/" + "hand");
        SpriteDictionary ["Magnifying_glass"] = Resources.Load <Sprite> ("UI/RightClickButtonIcon/" + "Magnifying_glass");
        SpriteDictionary ["question_mark"]    = Resources.Load <Sprite> ("UI/RightClickButtonIcon/" + "question_mark");
        SpriteDictionary ["Drag_Hand"]        = Resources.Load <Sprite> ("UI/RightClickButtonIcon/" + "Drag_Hand");
    }