public void SetBumpColor(Color32 bumpColor) { RightBump[] array = UnityEngine.Object.FindObjectsOfType <RightBump>(); RightBump[] array2 = array; for (int i = 0; i < array2.Length; i++) { RightBump rightBump = array2[i]; rightBump.gameObject.GetComponent <SpriteRenderer>().color = bumpColor; } }
private void SetRightBumpColor() { RightBump rightBump = UnityEngine.Object.FindObjectOfType <RightBump>(); rightBump.SetBumpColor(RightWall.currentColor); }