Example #1
0
 public void SetBumpColor(Color32 bumpColor)
 {
     RightBump[] array  = UnityEngine.Object.FindObjectsOfType <RightBump>();
     RightBump[] array2 = array;
     for (int i = 0; i < array2.Length; i++)
     {
         RightBump rightBump = array2[i];
         rightBump.gameObject.GetComponent <SpriteRenderer>().color = bumpColor;
     }
 }
Example #2
0
    private void SetRightBumpColor()
    {
        RightBump rightBump = UnityEngine.Object.FindObjectOfType <RightBump>();

        rightBump.SetBumpColor(RightWall.currentColor);
    }