private void ReadObjects(EndianReader reader) { int numObjects = reader.ReadInt32(); long offset = reader.Position; for (int i = 0; i < numObjects; i++) { // Read the object's header ObjectType type = (ObjectType)reader.ReadSByte(); int size = reader.ReadInt32(); offset += 5; // Read the object's ID uint id = reader.ReadUInt32(); // Read the rest of the object based upon its type IWwiseObject obj = null; switch (type) { case ObjectType.Voice: obj = new SoundBankVoice(reader, id); break; case ObjectType.Action: obj = new SoundBankAction(reader, id); break; case ObjectType.Event: SoundBankEvent ev = new SoundBankEvent(reader, id); _eventsById[ev.ID] = ev; obj = ev; break; case ObjectType.SequenceContainer: obj = new SoundBankSequenceContainer(reader, id); break; case ObjectType.SwitchContainer: obj = new SoundBankSwitchContainer(reader, id); break; case ObjectType.ActorMixer: obj = new SoundBankActorMixer(reader, id); break; case ObjectType.MusicPlaylistContainer: obj = new SoundBankMusicPlaylist(reader, id); break; case ObjectType.MusicSegment: obj = new SoundBankMusicSegment(reader, id); break; case ObjectType.MusicTrack: obj = new SoundBankMusicTrack(reader, id); break; case ObjectType.MusicSwitchContainer: obj = new SoundBankMusicSwitchContainer(reader, id); break; } // Register the object if something was read if (obj != null) _objects.Add(obj); // Skip to the next object offset += size; reader.SeekTo(offset); } }
private void ReadObjects(EndianReader reader) { int numObjects = reader.ReadInt32(); long offset = reader.Position; for (int i = 0; i < numObjects; i++) { // Read the object's header ObjectType type = (ObjectType)reader.ReadSByte(); int size = reader.ReadInt32(); offset += 5; // Read the object's ID uint id = reader.ReadUInt32(); // Read the rest of the object based upon its type IWwiseObject obj = null; switch (type) { case ObjectType.Voice: obj = new SoundBankVoice(reader, id); break; case ObjectType.Action: obj = new SoundBankAction(reader, id); break; case ObjectType.Event: SoundBankEvent ev = new SoundBankEvent(reader, id); _eventsById[ev.ID] = ev; obj = ev; break; case ObjectType.SequenceContainer: obj = new SoundBankSequenceContainer(reader, id); break; case ObjectType.SwitchContainer: obj = new SoundBankSwitchContainer(reader, id); break; case ObjectType.ActorMixer: obj = new SoundBankActorMixer(reader, id); break; case ObjectType.MusicPlaylistContainer: obj = new SoundBankMusicPlaylist(reader, id); break; case ObjectType.MusicSegment: obj = new SoundBankMusicSegment(reader, id); break; case ObjectType.MusicTrack: obj = new SoundBankMusicTrack(reader, id); break; case ObjectType.MusicSwitchContainer: obj = new SoundBankMusicSwitchContainer(reader, id); break; } // Register the object if something was read if (obj != null) { _objects.Add(obj); } // Skip to the next object offset += size; reader.SeekTo(offset); } }