示例#1
0
    IEnumerator PlayPuzzle()
    {
        GameObject prefab = Resources.Load <GameObject>(puzzlePath + puzzleObjectMap[puzzleIds[index].puzzleType]);

        currentPuzzle        = Instantiate(prefab).GetComponent <PuzzleManager>();
        currentPuzzle.onWon += OnWon;
        yield return(new WaitForEndOfFrame());

        currentPuzzle.Play(puzzleIds[index].id);
        restartButton.SetVisible(currentPuzzle.canRestart);
    }