public void OnRestartButtonClick() { GameObject[] mustDisabledObj = { playBtnObj, shoptBtnObj }; restartButton.OnPush(null, mustDisabledObj); StartCoroutine(AnimDelay(restartButton)); }
public void OnRestartButtonClick() { GameObject[] mustDisabledObj = { playBtnObj, shoptBtnObj }; restartButton.OnPush(null, mustDisabledObj); StartCoroutine(AnimDelay(restartButton)); }