private void DragonDie() { DiedLabel.Visible = true; DiedLabel.BringToFront(); Restart.Visible = true; Restart.BringToFront(); }
public CarGame() { InitializeComponent(); Wall1.BringToFront(); Wall2.BringToFront(); Wall3.BringToFront(); Restart.BringToFront(); Exist.BringToFront(); }
public ShootingGame() { InitializeComponent(); EnemyJet1.BringToFront(); EnemyJet2.BringToFront(); EnemyJet3.BringToFront(); Restart.BringToFront(); Exist.BringToFront(); MainJet.BringToFront(); }