void EndGame() { Debug.Log("invoked end game"); Restart restart = new Restart(); GameEvents.GameEventManager.post(restart); }
public void IncMus() { Debug.Log("PlaySongICNkrhqqojkf"); Direct.selflink.IncMusic(); Voice.self.InitMic(); Restart.RestartGame(); }
public void Gameover() { Gameovertext.SetActive(true); Restart.SetActive(true); ball.SetActive(false); }
public IEnumerator Timer(string act) { fon_timer.gameObject.SetActive(true); GetComponent <RayCast>().Some[3].SetActive(false); int i = 3; while (i > 0) { fon_timer.GetComponentInChildren <Text>().text = i + ""; yield return(new WaitForSeconds(1f)); i--; } fon_timer.gameObject.SetActive(false); if (act == "restart") { Restart.RestartGame(); } if (act == "next_level") { MelodyPlayer.self.IncMus(); } if (postAct != null) { postAct(); } }
// Update is called once per frame void Update() { if (SceneController.currentScene == "Prelude") { if (SceneController.currentScene == "Prelude" && startTimer > 0f) { startTimer -= Time.deltaTime; } if (SceneController.currentScene == "Prelude" && startTimer <= 0f && startEndTimer == false && textShown == false) { ShowText(); } if (theTextBox.currentLine == 14 && startEndTimer == false) { startEndTimer = true; } if (startEndTimer) { endTimer -= Time.deltaTime; } if (SceneController.currentScene == "Prelude" && endTimer <= 0f) { Restart r = obj.AddComponent <Restart>(); r.RestartGame(); sceneController = GameObject.FindGameObjectWithTag("GameController").GetComponent <SceneController>(); sceneController.LoadScene("Starting_area"); } } }
/// <summary> /// /// </summary> /// <param name="action"></param> /// <param name="display"></param> /// <param name="restart"></param> /// <param name="commandLine"></param> /// <param name="cmdShow"></param> /// <param name="resume"></param> /// <param name="splashScreen"></param> /// <param name="relation"></param> /// <param name="passthrough"></param> /// <param name="layoutDirectory"></param> /// <param name="bootstrapperWorkingFolder"></param> /// <param name="bootstrapperApplicationDataPath"></param> public BootstrapperCommand( LaunchAction action, Display display, Restart restart, string commandLine, int cmdShow, ResumeType resume, IntPtr splashScreen, RelationType relation, bool passthrough, string layoutDirectory, string bootstrapperWorkingFolder, string bootstrapperApplicationDataPath) { this.Action = action; this.Display = display; this.Restart = restart; this.commandLine = commandLine; this.CmdShow = cmdShow; this.Resume = resume; this.SplashScreen = splashScreen; this.Relation = relation; this.Passthrough = passthrough; this.LayoutDirectory = layoutDirectory; this.BootstrapperWorkingFolder = bootstrapperWorkingFolder; this.BootstrapperApplicationDataPath = bootstrapperApplicationDataPath; }
public void RestartApplication() { string Restart; { Console.WriteLine("To restart calculator press 'y' OR press 'n' to exit"); Restart = Console.ReadLine().ToLower(); if (!Restart.Equals("y") && !Restart.Equals("n")) { Console.WriteLine("Invalid!"); RestartApplication(); } else if (Restart.Equals("y")) { Console.Clear(); RunCalculator(); } else { Restart.Equals("n"); } { Environment.Exit(0); } } }
public void OnRestartClicked() { var goodToGo = true; if (elevatorsAmount < 1 || elevatorsAmount > MAX_ELEVATORS) { Debug.LogError($"elevators amount should be 1 .. {MAX_ELEVATORS}"); goodToGo = false; } if (floorsAmount < 1 || floorsAmount > MAX_FLOORS) { Debug.LogError($"floors amount should be 1 .. {MAX_FLOORS}"); goodToGo = false; } if (!goodToGo) { return; } Restart.Invoke(); basement.Restart(elevatorsAmount, floorsAmount); isPlaying = true; Pause(false); }
public void Init() { instance = this; // enterGame = Log; goPlay += GameManager.instance.charManager.move.Check; goPlay += delegate { GameManager.instance.itemManager.isPlaying = true; }; goPlay += delegate { AudioManager.Instance.PlaySound(AudioManager.AudioName.StartGame, 0.9F); }; restart += GameManager.instance.Reload; moveView += GameManager.instance.charManager.View; buyItem += GameManager.instance.itemManager.buyItem; setItemInCell += GameManager.instance.itemManager.setItemInCell_World; setItemInCell += delegate { AudioManager.Instance.PlaySound(AudioManager.AudioName.ItemDrop, 0.8F); }; //setItemInCell += LogCellPos; lose += delegate { AudioManager.Instance.PlaySound(AudioManager.AudioName.GameOver, 0.8F); }; win += delegate { AudioManager.Instance.PlaySound(AudioManager.AudioName.LevelClear1, 0.8F); }; win += delegate { AudioManager.Instance.PlaySound(AudioManager.AudioName.LevelClear2, 0.8F); }; }
protected void Page_Load(object sender, EventArgs e) { intProfile = Int32.Parse(Request.Cookies["profileid"].Value); oPage = new Pages(intProfile, dsn); oRequestItem = new RequestItems(intProfile, dsn); oRestart = new Restart(intProfile, dsn); oRequest = new Requests(intProfile, dsn); if (Request.QueryString["applicationid"] != null && Request.QueryString["applicationid"] != "") { intApplication = Int32.Parse(Request.QueryString["applicationid"]); } if (Request.QueryString["pageid"] != null && Request.QueryString["pageid"] != "") { intPage = Int32.Parse(Request.QueryString["pageid"]); } if (Request.Cookies["application"] != null && Request.Cookies["application"].Value != "") { intApplication = Int32.Parse(Request.Cookies["application"].Value); } if (Request.QueryString["rid"] != "" && Request.QueryString["rid"] != null) { if (!IsPostBack) { LoadLists(); } btnNext.Attributes.Add("onclick", "return ValidateDropDown('" + ddlDevice.ClientID + "','Please select a device')" + ";"); } btnCancel1.Attributes.Add("onclick", "return confirm('Are you sure you want to delete this service request?');"); }
private void MyThread() { BattleField Battle = BattleField.getBat(); Battle.DelR(); int i = Battle.DoMany(ArmyA, ArmyB); if (i == 1 || i == 2) { if (i == 1) { string s = Battle.WhoWin() + " выиграли!"; Battle.NotifyObserverF(s); MessageBox.Show(s, "Win!", MessageBoxButtons.OK); } else { MessageBox.Show("Ничья.", "GameOver!", MessageBoxButtons.OK); Battle.NotifyObserverF("Ничья."); } Restart.Invoke(new Action(() => Restart.Enabled = true)); UnDo.Invoke(new Action(() => UnDo.Enabled = false)); ReDo.Invoke(new Action(() => ReDo.Enabled = false)); OneStep.Invoke(new Action(() => OneStep.Enabled = false)); Start.Invoke(new Action(() => Start.Enabled = false)); Pause.Invoke(new Action(() => Pause.Enabled = false)); groupBox2.Invoke(new Action(() => groupBox2.Enabled = true)); groupBox1.Invoke(new Action(() => groupBox1.Enabled = true)); } }
public static Vector2Int nextPlayerPositionOnTile; // 2.次の位置を取得 private void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); stage = GameObject.Find("StageManager").GetComponent <StageManager>(); rs = GameObject.Find("Goal(Clone)").GetComponent <Restart>(); hasMochi = false; }
public void DisableTextBox() { theText.text = " "; textBox.SetActive(false); isActive = false; npc = null; if (Portal.hasAllCrystals == true) { Restart r = FindObjectOfType <Restart>(); r.Win(); Player.instance.OnRunSpeed(); Player.instance.UnMuteWalk(); return; } else if (ship) { Restart r = FindObjectOfType <Restart>(); r.Win(); Player.instance.OnRunSpeed(); Player.instance.UnMuteWalk(); return; } Player.instance.OnRunSpeed(); Player.instance.UnMuteWalk(); player.canMove = true; }
private IEnumerator RestartMusic() { UnityWebRequest webRequest = new UnityWebRequest("https://api-b2b.mubert.com/v2/Restart", "POST"); Method au = new Method(); au.method = "Restart"; au.param.pat = pat; string json = JsonUtility.ToJson(au); json = json.Replace("\"param\":{", "\"params\":{"); Debug.Log(json); byte[] encodedPayload = new System.Text.UTF8Encoding().GetBytes(json); webRequest.uploadHandler = (UploadHandler) new UploadHandlerRaw(encodedPayload); webRequest.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer(); webRequest.SetRequestHeader("Content-Type", "application/json"); webRequest.SetRequestHeader("cache-control", "no-cache"); UnityWebRequestAsyncOperation requestHandel = webRequest.SendWebRequest(); int time = 0; requestHandel.completed += delegate(AsyncOperation pOperation) { Debug.Log(webRequest.responseCode); Debug.Log(webRequest.downloadHandler.text); if (webRequest.downloadHandler.text.Contains("Will be restarted")) { Restart responce = JsonUtility.FromJson <Restart>(webRequest.downloadHandler.text); debug.text = responce.data.text + " in 5 sec"; StartCoroutine(ClearDebug(5)); } //{"method":"Restart","status":1,"data":{"code":1,"text":"Will be restarted","time":31},"api_ver":"api-b2b_2.1"} }; yield return(null); }
public MainForm() { InitializeComponent(); mc = new MinecraftHandler("rules.txt", "kits.xml", "banned-players.txt", "player.txt", "admins.txt", "MineCraftAdmin.cfg"); Tunnel = new TcpTunnelServer(mc); mc.ServerStarted += new EventHandler(mc_ServerStarted); mc.ServerStopped += new EventHandler(mc_ServerStopped); mc.PlayerJoined += new MinecraftHandler.OnPlayerjoined(mc_PlayerJoined); mc.PlayerLeft += new MinecraftHandler.OnPlayerLeft(mc_PlayerLeft); mc.OutputDataReceived += new MinecraftHandler.OnOutputDataReceived(mc_OutputDataReceived); mc.ServerExited += new MinecraftHandler.OnServerExited(mc_ServerExited); LoadModules(); ReadFromConfig(); //CheckIfRestartOrBackup(); this.Text = "Zicore's Minecraft Admintool - © 2010-2011 - v" + Application.ProductVersion; mc.Version = Application.ProductVersion; restart = new Restart(mc); this.listLoadedPlugins.DataSource = mc.Plugins; //mc.SaveCompleted += new MinecraftHandler.OnSaveCompletedDelegate(mc_SaveCompleted); web = new WebHandler(mc, Tunnel); web.Start(); GenerateTaskColumns(); }
private void DragonDie() { DiedLabel.Visible = true; DiedLabel.BringToFront(); Restart.Visible = true; Restart.BringToFront(); }
//private int jumpCount = 0; //private bool isGrounded = false; // Use this for initialization void Start() { player = GetComponent <Rigidbody2D>(); score = FindObjectOfType <Score>(); start = FindObjectOfType <Restart>(); anim = GetComponent <Animator>(); anim.SetBool("isJump", false); }
//Put the buttons in inactive mode and give a referance to Rigidbody2D. void Start() { gameOver.SetActive(false); Restart.SetActive(false); Exit.SetActive(false); rb2d = GetComponent <Rigidbody2D>(); }
// Use this for initialization void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); trigger = GetComponent <TriggerHandler>(); restart = GetComponent <Restart>(); coll = gameObject.GetComponent <CapsuleCollider2D>(); }
public async Task API_RestartTest() { var widget = new TestWidget(); var handler = new Restart(); var request = RestartRequest.Create(widget); await handler.Handle(request, CancellationToken.None); }
// Module defining this command // Optional custom code for this activity /// <summary> /// Returns a configured instance of System.Management.Automation.PowerShell, pre-populated with the command to run. /// </summary> /// <param name="context">The NativeActivityContext for the currently running activity.</param> /// <returns>A populated instance of Sytem.Management.Automation.PowerShell</returns> /// <remarks>The infrastructure takes responsibility for closing and disposing the PowerShell instance returned.</remarks> protected override ActivityImplementationContext GetPowerShell(NativeActivityContext context) { System.Management.Automation.PowerShell invoker = global::System.Management.Automation.PowerShell.Create(); System.Management.Automation.PowerShell targetCommand = invoker.AddCommand(PSCommandName); // Initialize the arguments if (PassThru.Expression != null) { targetCommand.AddParameter("PassThru", PassThru.Get(context)); } if (DomainCredential.Expression != null) { targetCommand.AddParameter("DomainCredential", DomainCredential.Get(context)); } if (LocalCredential.Expression != null) { targetCommand.AddParameter("LocalCredential", LocalCredential.Get(context)); } if (NewName.Expression != null) { targetCommand.AddParameter("NewName", NewName.Get(context)); } if (Force.Expression != null) { targetCommand.AddParameter("Force", Force.Get(context)); } if (Restart.Expression != null) { targetCommand.AddParameter("Restart", Restart.Get(context)); } if (WsmanAuthentication.Expression != null) { targetCommand.AddParameter("WsmanAuthentication", WsmanAuthentication.Get(context)); } if (Protocol.Expression != null) { targetCommand.AddParameter("Protocol", Protocol.Get(context)); } if (GetIsComputerNameSpecified(context) && (PSRemotingBehavior.Get(context) == RemotingBehavior.Custom)) { targetCommand.AddParameter("ComputerName", PSComputerName.Get(context)); } return(new ActivityImplementationContext() { PowerShellInstance = invoker }); }
public void Post(Restart request) { if (!ZeroUsersOrIsAdmin()) { return; } AppLifetime?.StopApplication(); }
public CarGame() { InitializeComponent(); Wall1.BringToFront(); Wall2.BringToFront(); Wall3.BringToFront(); Restart.BringToFront(); Exist.BringToFront(); }
void Start() { _ARTrackedImage = GetComponent <ARTrackedImage>(); //CheckName(_ARTrackedImage.referenceImage.name); itemCheckerObject = GameObject.Find("ItemChecker"); itemChecker = itemCheckerObject.GetComponent <ItemChecker>(); itemRestart = itemCheckerObject.GetComponent <Restart>(); CheckNamesOfItems(); }
// Check for contact between objects and therefore activate the buttons if there is a contact. void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag.Equals("Asteroid")) { gameOver.SetActive(true); Restart.SetActive(true); Exit.SetActive(true); } }
public When_creating_a_restart_command_with_a_negative_delay() { var fixture = new Fixture() .CustomizeConnectedProjectionIdentifiers(); _sut = new Restart( fixture.Create <ConnectedProjectionIdentifier>(), TimeSpan.FromSeconds(fixture.CreateNegative <int>())); }
public ShootingGame() { InitializeComponent(); EnemyJet1.BringToFront(); EnemyJet2.BringToFront(); EnemyJet3.BringToFront(); Restart.BringToFront(); Exist.BringToFront(); MainJet.BringToFront(); }
public void AddsCorrectly() { var instruction = new Restart(); var instructions = new SceneInstructions(); instructions.Add(instruction); var result = Assert.Single(instructions.Instructions); Assert.Equal(instruction, result); }
private void Awake() { if (Instance) { DestroyImmediate(gameObject); return; } Instance = this; }
private void buttonContinue_Click(object sender, EventArgs e) { if (_exitApplicationIfClose) { Restart.LaunchRestarter(); } else { Close(); } }
/// <summary> /// Factory method for creating commands /// </summary> /// <param name="inputCommand">User input string</param> /// <returns>ICommand object</returns> public ICommand CreateCommand(string inputCommand) { inputCommand = inputCommand.ToLower(); if (this.commandDictionary.ContainsKey(inputCommand)) { return this.commandDictionary[inputCommand]; } else { ICommand command; switch (inputCommand) { case "help": command = new Help(); break; case "top": command = new Top(); break; case "restart": command = new Restart(); break; case "exit": command = new Exit(); break; default: if (inputCommand.Length != 1 || string.IsNullOrWhiteSpace(inputCommand)) { throw new ArgumentException(GlobalMessages.IncorrectGuessOrCommand); } command = new LetterGuess(inputCommand); break; } return command; } }
//This section still needs some serious development void irc_restart() { /* DateTime now = DateTime.Now; if (now.CompareTo(lastRestart.AddMinutes(1)) > 0) { restartCounter = 0; irc_stuffHappened(String.Format("Restart attempt {0}.", restartCounter + 1)); } else { restartCounter++; irc_stuffHappened(String.Format("Restart attempt {0}.", restartCounter + 1)); } lastRestart = now; if (restartCounter < 10) { irc.connect(); try { irc.write("!QUIT :Attempting to restart connection"); } catch (ObjectDisposedException) { } catch (System.IO.IOException) { } } else { irc_stuffHappened(String.Format("Disconnection process aborted after {0} attempts.",restartCounter)); button1.Visible = true; }*/ if (this.button1.InvokeRequired) { // It's on a different thread, so use Invoke. Restart d = new Restart(reconnectButton); this.Invoke(d); } else { this.reconnectButton(); } }
void EndGame() { Debug.Log ("invoked end game"); Restart restart = new Restart (); GameEvents.GameEventManager.post (restart); }