示例#1
0
    public void Init(GuestType guestType, ItemType itemType, int numQueue)
    {
        GuestUI_Item();

        _type               = guestType;
        _requiredItem       = itemType;
        _numOrder           = numQueue;
        _guestSprite.sprite = ResourcesMgr.GetSprite(GetGuestSpriteName(guestType));

        anim.Play("GuestMoveIn");
    }
示例#2
0
    /// <summary>
    /// Sprite 赋值
    /// </summary>
    /// <param name="num"></param>
    public void SetSprite(int num)
    {
        Sprite tmp = ResourcesMgr.GetSprite(num);

        setSprite(tmp);
    }
示例#3
0
文件: Item.cs 项目: SonGit/NailGame
 public void Init(ItemType type)
 {
     _renderer.sprite = ResourcesMgr.GetSprite(_spriteNames[type]);
     this._type       = type;
 }
示例#4
0
 public void Init(ItemType type, Cell[] cells)
 {
     _renderer.sprite = ResourcesMgr.GetSprite(_spriteNames[type]);
     this._type       = type;
     this._cells      = cells;
 }