public void Init(GuestType guestType, ItemType itemType, int numQueue) { GuestUI_Item(); _type = guestType; _requiredItem = itemType; _numOrder = numQueue; _guestSprite.sprite = ResourcesMgr.GetSprite(GetGuestSpriteName(guestType)); anim.Play("GuestMoveIn"); }
/// <summary> /// Sprite 赋值 /// </summary> /// <param name="num"></param> public void SetSprite(int num) { Sprite tmp = ResourcesMgr.GetSprite(num); setSprite(tmp); }
public void Init(ItemType type) { _renderer.sprite = ResourcesMgr.GetSprite(_spriteNames[type]); this._type = type; }
public void Init(ItemType type, Cell[] cells) { _renderer.sprite = ResourcesMgr.GetSprite(_spriteNames[type]); this._type = type; this._cells = cells; }