/// <summary> /// 加载ui /// </summary> /// <param name="UIName"></param> /// <returns></returns> private void LoadUI(string UIName, params object[] Args) { if (uis.ContainsKey(UIName)) { uis[UIName].Show(Args); return; } ResMgr.LoadAsset(this, UIName, Args);// 加载资源并实例化 }
static int LoadAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ResourcesMgr obj = (ResourcesMgr)ToLua.CheckObject <ResourcesMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.GameObject o = obj.LoadAsset(arg0, arg1); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }