示例#1
0
 void ChunkConverter_MeshGenerated(object sender, RendererEventArgs<ReadOnlyChunk> e)
 {
     IncomingChunks.Add(e.Result);
 }
示例#2
0
 void MeshCompleted(object sender, RendererEventArgs <ReadOnlyChunk> e)
 {
     IncomingChunks.Add(e.Result);
 }
示例#3
0
 void MeshCompleted(object sender, RendererEventArgs<ReadOnlyChunk> e)
 {
     IncomingChunks.Add(e.Result);
 }
示例#4
0
 void ChunkConverter_MeshGenerated(object sender, RendererEventArgs <ReadOnlyChunk> e)
 {
     IncomingChunks.Add(e.Result);
 }