void ChunkConverter_MeshGenerated(object sender, RendererEventArgs<ReadOnlyChunk> e) { IncomingChunks.Add(e.Result); }
void MeshCompleted(object sender, RendererEventArgs <ReadOnlyChunk> e) { IncomingChunks.Add(e.Result); }
void MeshCompleted(object sender, RendererEventArgs<ReadOnlyChunk> e) { IncomingChunks.Add(e.Result); }
void ChunkConverter_MeshGenerated(object sender, RendererEventArgs <ReadOnlyChunk> e) { IncomingChunks.Add(e.Result); }