示例#1
0
    private void SetEditButtons(SpeiseArt[] sA)
    {
        GameObject    gameObj;
        RectTransform rect;

        for (int i = 0; i < sA.Length; i++)
        {
            gameObj = Instantiate(editSpeiseArtPrefab, this.transform);

            gameObj.GetComponent <EditSpeiseArt>().SetUp(sA[i], read.CountRowsWhitID(sA[i].ID), this);

            rect = gameObj.GetComponent <RectTransform>();

            rect.anchoredPosition = new Vector2(15f, -60f - (rect.sizeDelta.y * i));
        }

        gameObj = Instantiate(createSpeiseArtPrefab, this.transform);

        gameObj.GetComponent <CreateSpeiseArt>().SetUp(this);

        rect = gameObj.GetComponent <RectTransform>();

        rect.anchoredPosition = new Vector2(15f, -60f - (rect.sizeDelta.y * sA.Length));
    }