private void SetEditButtons(SpeiseArt[] sA) { GameObject gameObj; RectTransform rect; for (int i = 0; i < sA.Length; i++) { gameObj = Instantiate(editSpeiseArtPrefab, this.transform); gameObj.GetComponent <EditSpeiseArt>().SetUp(sA[i], read.CountRowsWhitID(sA[i].ID), this); rect = gameObj.GetComponent <RectTransform>(); rect.anchoredPosition = new Vector2(15f, -60f - (rect.sizeDelta.y * i)); } gameObj = Instantiate(createSpeiseArtPrefab, this.transform); gameObj.GetComponent <CreateSpeiseArt>().SetUp(this); rect = gameObj.GetComponent <RectTransform>(); rect.anchoredPosition = new Vector2(15f, -60f - (rect.sizeDelta.y * sA.Length)); }