Start() public method

public Start ( ) : void
return void
示例#1
0
 public void Start()
 {
     //base.Start ();
     rc = GetComponent <RaycastController>();
     rc.Start();
     collisions.faceDir = 1;
 }
示例#2
0
    /*
     * Resizes the sprite size and the collider size according to the bridge's length
     */
    public void Reload()
    {
        bridge.GetComponent <BoxCollider2D>().size  = new Vector2(length, bridge.GetComponent <BoxCollider2D>().size.y);
        bridge.GetComponent <SpriteRenderer>().size = new Vector2(length, bridge.GetComponent <SpriteRenderer>().size.y);

        bridgeRaycaster = bridge.GetComponentInChildren <RaycastController>();
        bridgeRaycaster.Start();
    }
    // Use this for initialization
    void Start()
    {
        rc = GetComponent <RaycastController>();
        rc.Start();

        globalWaypoints = new Vector3[localWaypoints.Length];
        for (int i = 0; i < localWaypoints.Length; i++)
        {
            globalWaypoints[i] = localWaypoints[i] + transform.position;
        }
    }
示例#4
0
 void Start()
 {
     myCollisions.Init();
     // justEnemy = LayerMask.GetMask("Enemy");
     defaultCollisionMask = collisionMask;
     // swordHitBox = transform.GetChild(0).GetChild(3).GetComponent<BoxCollider2D>();
     genericController = GetComponent <CollisionsController>();
     edgeGrabScript    = GetComponent <PlayerEdgeGrab>();
     mainScript        = GetComponent <Player>();
     rc1 = GetComponent <RaycastController>();
     rc1.Start();
     rc2 = transform.GetChild(0).GetChild(1).GetComponent <RaycastController>();
     rc2.Start();
     rc5 = transform.GetChild(0).GetChild(2).GetComponent <RaycastController>();
     rc5.Start();
     genericController.collisions.faceDir = 1;
 }