/// <summary> /// initialize /// </summary> private void _init() { stage.Init(); ui.Init((name) => _inputNameFinished(name)); ui.SetDrops(player.drops); // プレイヤー初期化 player.Init( () => _ready(), () => _gameOver(), (item) => _getItem(item) ); // ユーザ名取得 #if SAVE_USERINFO string userName = PlayerPrefs.GetString("name"); #else string userName = RankingController.userName; #endif if (string.IsNullOrEmpty(userName)) { state = State.InputName; ui.ShowTitle(); ui.HideDesc(); } else { ui.HideTitle(); player.Ready(); state = State.InitPlayer; } // ランキング情報取得 ranking.RefreshScoreList(); }