protected virtual void UpdateData() { #if HAS_SERVER if (OrderByRanking) { var sscc = _ranking.GetSessionConnectionsOrdered(NetworkInstanceType.ActiveClient, ShowPrepared); if (sscc.Count <= Index) { myUid = null; return; } myUid = sscc[Index].uid; } else { var sscc = _network.GetSessionConnections(NetworkInstanceType.ActiveClient, ShowPrepared); if (sscc.Count <= Index) { myUid = null; return; } myUid = sscc[Index].uid; } #endif }
protected override void OnUpdate() { //TODO Diego: Refazer logica do RunListener //TODO Diego: remover do update e criar vinculo de id com o servidor #if HAS_SERVER int index; var pos = _rankingController.GetSessionConnectionsOrdered(NetworkInstanceType.ActiveClient); if (_rankingController.TryGetPosition(Id, out index))//.PlayersPositions.Exists(x => x.id == Id)) { //deve ser refeito _offsetFromTrackAnimated = Mathf.Lerp(_offsetFromTrackAnimated, (pos.Count - index - 1) * Offset, Time.deltaTime * Speed); //throw new NotImplementedException(); _offsetFromTrack = Vector3.forward * _offsetFromTrackAnimated; } _counter++; if (_counter % 60 == 0 && networkType == NetworkInstanceType.ListeningClient) { //throw new NotImplementedException(); //_rankingController.RequestScoreFromServer(); } #endif base.OnUpdate(); }
protected void UpdateData() { #if HAS_SERVER for (int i = 0; i < Characters.Length; i++) { Characters[i].SetActive(false); } if (OrderByRanking) { var sscc = _ranking.GetSessionConnectionsOrdered(NetworkInstanceType.ActiveClient); if (sscc.Count <= Index) { myUid = null; return; } myUid = sscc[Index].uid; if (!_network.GetConnection(myUid).isGamePrepared || string.IsNullOrEmpty(myUid)) { return; } CharacterInfo ch = null; if (_character.TryGetCharacter(myUid, out ch)) { if (Characters.Length > ch.id) { Characters[ch.id].SetActive(true); } //_image.sprite = Characters[ch.id]; } } else { var sscc = _network.GetSessionConnections(NetworkInstanceType.ActiveClient); if (sscc.Count <= Index) { myUid = null; return; } myUid = sscc[Index].uid; if (!_network.GetConnection(myUid).isGamePrepared || string.IsNullOrEmpty(myUid)) { return; } CharacterInfo ch = null; if (_character.TryGetCharacter(myUid, out ch)) { if (Characters.Length > ch.id) { Characters[ch.id].SetActive(true); } } } #endif }