// Start is called before the first frame update void Start() { // prototype ammo counter Ammo.enabled = true; CurrentRagedWeapon.ShootingType.SetupCanWeaponShoot(); CurrentRagedWeapon.SetupCurrentAmmo(); }
// Start is called before the first frame update void Start() { weaponDatabase = FindObjectOfType <WeaponDatabase>(); CurrentRagedWeapon.ShootingType.SetupCanWeaponShoot(); CurrentRagedWeapon.SetupCurrentAmmo(); foreach (WeaponData weapon in weaponDatabase.LogicWeaponsDatabase) { weapon.Damage = weapon.StartingDamage; } }