/// <summary>
 /// Sets the filter colors for the obstacles
 /// </summary>
 private void GetReferenceColors()
 {
     LogBalance = RGBHSBRangeFactory.LogBalance();
     CargoNet   = RGBHSBRangeFactory.CargoNetFrameTop();
     TreeBranch = RGBHSBRangeFactory.GnomeTreeBranch();
     TreeTrunk  = RGBHSBRangeFactory.GnomeTreeTrunk();
     Tightrope  = RGBHSBRangeFactory.Tightrope();
     DrainPipe  = RGBHSBRangeFactory.DrainPipe();
     Black      = RGBHSBRangeFactory.Black();
 }