/// <summary> /// Sets the filter colors for the obstacles /// </summary> private void GetReferenceColors() { LogBalance = RGBHSBRangeFactory.LogBalance(); CargoNet = RGBHSBRangeFactory.CargoNetFrameTop(); TreeBranch = RGBHSBRangeFactory.GnomeTreeBranch(); TreeTrunk = RGBHSBRangeFactory.GnomeTreeTrunk(); Tightrope = RGBHSBRangeFactory.Tightrope(); DrainPipe = RGBHSBRangeFactory.DrainPipe(); Black = RGBHSBRangeFactory.Black(); }