void Update() { // 2d screenshot input if (Input.GetKeyDown(screenshot2DKey)) { RenderTexture renderTexture = RenderTexture.GetTemporary(Screen.width, Screen.height, 24); // allocate a temporary rt cam.targetTexture = renderTexture; // set it as the target render texture cam.Render(); // so that it can be rendered by camera TakeScreenShot(renderTexture); // save the render texture to png file cam.targetTexture = null; // reset the target texture to null RenderTexture.ReleaseTemporary(renderTexture); // don't forget to release the memory } // quilt screenshot input if (Input.GetKeyDown(screenshotQuiltKey)) { var previousPreset = quiltPreset; quiltPreset = Quilt.Preset.Standard; var previousPreviewSettings = preview2D; preview2D = false; // set up the quilt for taking screens var tempQuilt = RenderTexture.GetTemporary(quiltSettings.quiltWidth, quiltSettings.quiltHeight, 0); var previousQuilt = quiltRT; quiltRT = tempQuilt; LateUpdate(); // renders the lightfield TakeScreenShot(quiltRT); // return quilt to normal quiltPreset = previousPreset; quiltRT = previousQuilt; preview2D = previousPreviewSettings; } // debug info if (Input.GetKey(KeyCode.RightShift) && Input.GetKeyDown(KeyCode.F8)) { debugInfo = !debugInfo; } if (Input.GetKeyDown(KeyCode.Escape)) { debugInfo = false; } }
public void SetQuiltPreset(Quilt.Preset preset) { quiltPreset = preset; SetupQuilt(); }