public virtual void Read(QuakeFile f) { framenum = f.ReadInt32(); time = f.ReadSingle(); level_name = f.ReadString(); mapname = f.ReadString(); nextmap = f.ReadString(); intermissiontime = f.ReadSingle(); changemap = f.ReadString(); exitintermission = f.ReadBoolean(); intermission_origin = f.ReadVector(); intermission_angle = f.ReadVector(); sight_client = f.ReadEdictRef(); sight_entity = f.ReadEdictRef(); sight_entity_framenum = f.ReadInt32(); sound_entity = f.ReadEdictRef(); sound_entity_framenum = f.ReadInt32(); sound2_entity = f.ReadEdictRef(); sound2_entity_framenum = f.ReadInt32(); pic_health = f.ReadInt32(); total_secrets = f.ReadInt32(); found_secrets = f.ReadInt32(); total_goals = f.ReadInt32(); found_goals = f.ReadInt32(); total_monsters = f.ReadInt32(); killed_monsters = f.ReadInt32(); current_entity = f.ReadEdictRef(); body_que = f.ReadInt32(); power_cubes = f.ReadInt32(); if (f.ReadInt32() != 4711) { System.Diagnostics.Debug.WriteLine("error in reading level_locals."); } }
public virtual void Read(QuakeFile f) { coop_respawn.Read(f); enterframe = f.ReadInt32(); score = f.ReadInt32(); cmd_angles[0] = f.ReadSingle(); cmd_angles[1] = f.ReadSingle(); cmd_angles[2] = f.ReadSingle(); spectator = f.ReadInt32() != 0; }
public virtual void Read(QuakeFile f) { start_origin = f.ReadVector(); start_angles = f.ReadVector(); end_origin = f.ReadVector(); end_angles = f.ReadVector(); sound_start = f.ReadInt32(); sound_middle = f.ReadInt32(); sound_end = f.ReadInt32(); accel = f.ReadSingle(); speed = f.ReadSingle(); decel = f.ReadSingle(); distance = f.ReadSingle(); wait = f.ReadSingle(); state = f.ReadInt32(); dir = f.ReadVector(); current_speed = f.ReadSingle(); move_speed = f.ReadSingle(); next_speed = f.ReadSingle(); remaining_distance = f.ReadSingle(); decel_distance = f.ReadSingle(); endfunc = ( EntThinkAdapter )f.ReadAdapter(); }
public virtual void Read(QuakeFile f) { if (f.ReadBoolean()) { currentmove = new mmove_t(); currentmove.Read(f); } else { currentmove = null; } aiflags = f.ReadInt32(); nextframe = f.ReadInt32(); scale = f.ReadSingle(); stand = ( EntThinkAdapter )f.ReadAdapter(); idle = ( EntThinkAdapter )f.ReadAdapter(); search = ( EntThinkAdapter )f.ReadAdapter(); walk = ( EntThinkAdapter )f.ReadAdapter(); run = ( EntThinkAdapter )f.ReadAdapter(); dodge = ( EntDodgeAdapter )f.ReadAdapter(); attack = ( EntThinkAdapter )f.ReadAdapter(); melee = ( EntThinkAdapter )f.ReadAdapter(); sight = ( EntInteractAdapter )f.ReadAdapter(); checkattack = ( EntThinkAdapter )f.ReadAdapter(); pausetime = f.ReadSingle(); attack_finished = f.ReadSingle(); saved_goal = f.ReadVector(); search_time = f.ReadSingle(); trail_time = f.ReadSingle(); last_sighting = f.ReadVector(); attack_state = f.ReadInt32(); lefty = f.ReadInt32(); idle_time = f.ReadSingle(); linkcount = f.ReadInt32(); power_armor_power = f.ReadInt32(); power_armor_type = f.ReadInt32(); }
public virtual void Read(QuakeFile f) { ai = (AIAdapter)f.ReadAdapter(); dist = f.ReadSingle(); think = (EntThinkAdapter)f.ReadAdapter(); }
public virtual void Load(QuakeFile f) { pmove.Load(f); viewangles[0] = f.ReadSingle(); viewangles[1] = f.ReadSingle(); viewangles[2] = f.ReadSingle(); viewoffset[0] = f.ReadSingle(); viewoffset[1] = f.ReadSingle(); viewoffset[2] = f.ReadSingle(); kick_angles[0] = f.ReadSingle(); kick_angles[1] = f.ReadSingle(); kick_angles[2] = f.ReadSingle(); gunangles[0] = f.ReadSingle(); gunangles[1] = f.ReadSingle(); gunangles[2] = f.ReadSingle(); gunoffset[0] = f.ReadSingle(); gunoffset[1] = f.ReadSingle(); gunoffset[2] = f.ReadSingle(); gunindex = f.ReadInt32(); gunframe = f.ReadInt32(); blend[0] = f.ReadSingle(); blend[1] = f.ReadSingle(); blend[2] = f.ReadSingle(); blend[3] = f.ReadSingle(); fov = f.ReadSingle(); rdflags = f.ReadInt32(); for (int n = 0; n < Defines.MAX_STATS; n++) { stats[n] = f.ReadInt16(); } }
public virtual void Read(QuakeFile f) { ps.Load(f); ping = f.ReadInt32(); pers.Read(f); resp.Read(f); old_pmove.Load(f); showscores = f.ReadInt32() != 0; showinventory = f.ReadInt32() != 0; showhelp = f.ReadInt32() != 0; showhelpicon = f.ReadInt32() != 0; ammo_index = f.ReadInt32(); buttons = f.ReadInt32(); oldbuttons = f.ReadInt32(); latched_buttons = f.ReadInt32(); weapon_thunk = f.ReadInt32() != 0; newweapon = f.ReadItem(); damage_armor = f.ReadInt32(); damage_parmor = f.ReadInt32(); damage_blood = f.ReadInt32(); damage_knockback = f.ReadInt32(); damage_from[0] = f.ReadSingle(); damage_from[1] = f.ReadSingle(); damage_from[2] = f.ReadSingle(); killer_yaw = f.ReadSingle(); weaponstate = f.ReadInt32(); kick_angles[0] = f.ReadSingle(); kick_angles[1] = f.ReadSingle(); kick_angles[2] = f.ReadSingle(); kick_origin[0] = f.ReadSingle(); kick_origin[1] = f.ReadSingle(); kick_origin[2] = f.ReadSingle(); v_dmg_roll = f.ReadSingle(); v_dmg_pitch = f.ReadSingle(); v_dmg_time = f.ReadSingle(); fall_time = f.ReadSingle(); fall_value = f.ReadSingle(); damage_alpha = f.ReadSingle(); bonus_alpha = f.ReadSingle(); damage_blend[0] = f.ReadSingle(); damage_blend[1] = f.ReadSingle(); damage_blend[2] = f.ReadSingle(); v_angle[0] = f.ReadSingle(); v_angle[1] = f.ReadSingle(); v_angle[2] = f.ReadSingle(); bobtime = f.ReadSingle(); oldviewangles[0] = f.ReadSingle(); oldviewangles[1] = f.ReadSingle(); oldviewangles[2] = f.ReadSingle(); oldvelocity[0] = f.ReadSingle(); oldvelocity[1] = f.ReadSingle(); oldvelocity[2] = f.ReadSingle(); next_drown_time = f.ReadSingle(); old_waterlevel = f.ReadInt32(); breather_sound = f.ReadInt32(); machinegun_shots = f.ReadInt32(); anim_end = f.ReadInt32(); anim_priority = f.ReadInt32(); anim_duck = f.ReadInt32() != 0; anim_run = f.ReadInt32() != 0; quad_framenum = f.ReadSingle(); invincible_framenum = f.ReadSingle(); breather_framenum = f.ReadSingle(); enviro_framenum = f.ReadSingle(); grenade_blew_up = f.ReadInt32() != 0; grenade_time = f.ReadSingle(); silencer_shots = f.ReadInt32(); weapon_sound = f.ReadInt32(); pickup_msg_time = f.ReadSingle(); flood_locktill = f.ReadSingle(); flood_when[0] = f.ReadSingle(); flood_when[1] = f.ReadSingle(); flood_when[2] = f.ReadSingle(); flood_when[3] = f.ReadSingle(); flood_when[4] = f.ReadSingle(); flood_when[5] = f.ReadSingle(); flood_when[6] = f.ReadSingle(); flood_when[7] = f.ReadSingle(); flood_when[8] = f.ReadSingle(); flood_when[9] = f.ReadSingle(); flood_whenhead = f.ReadInt32(); respawn_time = f.ReadSingle(); chase_target = f.ReadEdictRef(); update_chase = f.ReadInt32() != 0; if (f.ReadInt32() != 8765) { System.Diagnostics.Debug.WriteLine("game client load failed for num=" + index); } }
public virtual void Read(QuakeFile f) { s.Read(f); inuse = f.ReadBoolean(); linkcount = f.ReadInt32(); num_clusters = f.ReadInt32(); if (f.ReadInt32() != 9999) { new Exception("wrong read pos!").PrintStackTrace(); } var len = f.ReadInt32(); if (len == -1) { clusternums = null; } else { clusternums = new Int32[Defines.MAX_ENT_CLUSTERS]; for (var n = 0; n < Defines.MAX_ENT_CLUSTERS; n++) { clusternums[n] = f.ReadInt32(); } } headnode = f.ReadInt32(); areanum = f.ReadInt32(); areanum2 = f.ReadInt32(); svflags = f.ReadInt32(); mins = f.ReadVector(); maxs = f.ReadVector(); absmin = f.ReadVector(); absmax = f.ReadVector(); size = f.ReadVector(); solid = f.ReadInt32(); clipmask = f.ReadInt32(); movetype = f.ReadInt32(); flags = f.ReadInt32(); model = f.ReadString(); freetime = f.ReadSingle(); message = f.ReadString(); classname = f.ReadString(); spawnflags = f.ReadInt32(); timestamp = f.ReadSingle(); angle = f.ReadSingle(); target = f.ReadString(); targetname = f.ReadString(); killtarget = f.ReadString(); team = f.ReadString(); pathtarget = f.ReadString(); deathtarget = f.ReadString(); combattarget = f.ReadString(); target_ent = f.ReadEdictRef(); speed = f.ReadSingle(); accel = f.ReadSingle(); decel = f.ReadSingle(); movedir = f.ReadVector(); pos1 = f.ReadVector(); pos2 = f.ReadVector(); velocity = f.ReadVector(); avelocity = f.ReadVector(); mass = f.ReadInt32(); air_finished = f.ReadSingle(); gravity = f.ReadSingle(); goalentity = f.ReadEdictRef(); movetarget = f.ReadEdictRef(); yaw_speed = f.ReadSingle(); ideal_yaw = f.ReadSingle(); nextthink = f.ReadSingle(); prethink = ( EntThinkAdapter )f.ReadAdapter(); think = ( EntThinkAdapter )f.ReadAdapter(); blocked = ( EntBlockedAdapter )f.ReadAdapter(); touch = ( EntTouchAdapter )f.ReadAdapter(); use = ( EntUseAdapter )f.ReadAdapter(); pain = ( EntPainAdapter )f.ReadAdapter(); die = ( EntDieAdapter )f.ReadAdapter(); touch_debounce_time = f.ReadSingle(); pain_debounce_time = f.ReadSingle(); damage_debounce_time = f.ReadSingle(); fly_sound_debounce_time = f.ReadSingle(); last_move_time = f.ReadSingle(); health = f.ReadInt32(); max_health = f.ReadInt32(); gib_health = f.ReadInt32(); deadflag = f.ReadInt32(); show_hostile = f.ReadInt32(); powerarmor_time = f.ReadSingle(); map = f.ReadString(); viewheight = f.ReadInt32(); takedamage = f.ReadInt32(); dmg = f.ReadInt32(); radius_dmg = f.ReadInt32(); dmg_radius = f.ReadSingle(); sounds = f.ReadInt32(); count = f.ReadInt32(); chain = f.ReadEdictRef(); enemy = f.ReadEdictRef(); oldenemy = f.ReadEdictRef(); activator = f.ReadEdictRef(); groundentity = f.ReadEdictRef(); groundentity_linkcount = f.ReadInt32(); teamchain = f.ReadEdictRef(); teammaster = f.ReadEdictRef(); mynoise = f.ReadEdictRef(); mynoise2 = f.ReadEdictRef(); noise_index = f.ReadInt32(); noise_index2 = f.ReadInt32(); volume = f.ReadSingle(); attenuation = f.ReadSingle(); wait = f.ReadSingle(); delay = f.ReadSingle(); random = f.ReadSingle(); teleport_time = f.ReadSingle(); watertype = f.ReadInt32(); waterlevel = f.ReadInt32(); move_origin = f.ReadVector(); move_angles = f.ReadVector(); light_level = f.ReadInt32(); style = f.ReadInt32(); item = f.ReadItem(); moveinfo.Read(f); monsterinfo.Read(f); var ndx = f.ReadInt32(); if (ndx == -1) { client = null; } else { client = GameBase.game.clients[ndx]; } owner = f.ReadEdictRef(); if (f.ReadInt32() != 9876) { System.Diagnostics.Debug.WriteLine("ent load check failed for num " + index); } }