public static void SV_ReadLevelFile( ) { String name; QuakeFile f; Com.DPrintf("SV_ReadLevelFile()\\n"); name = FS.Gamedir() + "/save/current/" + SV_INIT.sv.name + ".sv2"; try { f = new QuakeFile(name, FileAccess.Read); for (var n = 0; n < Defines.MAX_CONFIGSTRINGS; n++) { SV_INIT.sv.configstrings[n] = f.ReadString(); } CM.CM_ReadPortalState(f); f.Close(); } catch (IOException e1) { Com.Printf("Failed to open " + name + "\\n"); e1.PrintStackTrace(); } name = FS.Gamedir() + "/save/current/" + SV_INIT.sv.name + ".sav"; GameSave.ReadLevel(name); }
public static void ReadGame(String filename) { QuakeFile f = null; try { f = new QuakeFile(filename, FileAccess.Read); CreateEdicts(); GameBase.game.Load(f); for (var i = 0; i < GameBase.game.maxclients; i++) { GameBase.game.clients[i] = new gclient_t(i); GameBase.game.clients[i].Read(f); } f.Close(); } catch (Exception e) { e.PrintStackTrace(); } }
public static void SV_ReadServerFile( ) { String filename = "", name = "", string_renamed, mapcmd; try { QuakeFile f; mapcmd = ""; Com.DPrintf("SV_ReadServerFile()\\n"); filename = FS.Gamedir() + "/save/current/server.ssv"; f = new QuakeFile(filename, FileAccess.Read); f.ReadString(); mapcmd = f.ReadString(); while (true) { name = f.ReadString(); if (name == null) { break; } string_renamed = f.ReadString(); Com.DPrintf("Set " + name + " = " + string_renamed + "\\n"); Cvar.ForceSet(name, string_renamed); } f.Close(); SV_INIT.SV_InitGame(); SV_INIT.svs.mapcmd = mapcmd; filename = FS.Gamedir() + "/save/current/game.ssv"; GameSave.ReadGame(filename); } catch (Exception e) { Com.Printf("Couldn't read file " + filename + "\\n"); e.PrintStackTrace(); } }