示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (haveSkillNum > 0)
     {
         countTime[0] += Time.deltaTime;
         if (Input.GetButtonDown(GamePadManager.padSkill1[gamePadNum]) && countTime[0] >= skillInterval[0])
         {
             countTime[0] = 0f;
             sFunc[skillNumber[0]]();
         }
     }
     if (haveSkillNum > 1)
     {
         countTime[1] += Time.deltaTime;
         if (Input.GetButtonDown(GamePadManager.padSkill2[gamePadNum]) && countTime[1] >= skillInterval[1])
         {
             countTime[1] = 0f;
             sFunc[skillNumber[1]]();
         }
     }
     if (Input.GetButtonDown(GamePadManager.padFire2[gamePadNum]))
     {
         po.PutLandMinePrefab();
     }
     SetFillAmount();
 }
示例#2
0
 // Update is called once per frame
 void Update()
 {
     countTime += Time.deltaTime;
     if (countTime > putInterval)
     {
         po.PutLandMinePrefab();
         countTime = 0f;
     }
 }