// Update is called once per frame void Update() { if (haveSkillNum > 0) { countTime[0] += Time.deltaTime; if (Input.GetButtonDown(GamePadManager.padSkill1[gamePadNum]) && countTime[0] >= skillInterval[0]) { countTime[0] = 0f; sFunc[skillNumber[0]](); } } if (haveSkillNum > 1) { countTime[1] += Time.deltaTime; if (Input.GetButtonDown(GamePadManager.padSkill2[gamePadNum]) && countTime[1] >= skillInterval[1]) { countTime[1] = 0f; sFunc[skillNumber[1]](); } } if (Input.GetButtonDown(GamePadManager.padFire2[gamePadNum])) { po.PutLandMinePrefab(); } SetFillAmount(); }
// Update is called once per frame void Update() { countTime += Time.deltaTime; if (countTime > putInterval) { po.PutLandMinePrefab(); countTime = 0f; } }