示例#1
0
    void Update()
    {
        float movement = (Input.GetAxis(axis) * movSpeed);

        GetComponent <Rigidbody>().velocity = new Vector3(0, 0, movement);

        if (Input.GetButtonDown("Shoot") && puck != null)
        {
            puck.Launch(shootsLeftToRight);
            puck = null;
        }
    }