public void AddScoreToLeaderBoard(string leaderboardId, int credit) { Social.ReportScore(credit, leaderboardId, success => { ProjectConstants.UpdateUserCredit(credit); }); }
public static void WinGame() { ProjectConstants.UpdateUserCredit(matchCost); }
public static void LoseGame() { ProjectConstants.UpdateUserCredit(-matchCost); }
private static void HandleVideoReward(object sender, Reward reward) { UnityEngine.Debug.Log("Reward received: " + reward.Type + " " + reward.Amount + " from" + sender.ToString()); ProjectConstants.UpdateUserCredit((int)reward.Amount); }