public void solution_file_is_generated_correctly() { SlnFile.ReadString().ShouldBe("\r\nMicrosoft Visual Studio Solution File, Format Version 11.00\r\n" + "# Visual Studio 2010\r\n" + string.Format("Project(\"{{{0}}}\") = \"{1}\", \"{2}\", \"{{{3}}}\"\r\n", ProjectConstants.GuidFromType("csharp").ToString().ToUpper(), _projectFile.NameWithoutExtension, _projectFile.Path.MakeRelative(SlnFile.Parent.Path), _projectGuid.ToString().ToUpper()) + "EndProject\r\n"); }
public void SetTopScoreTexts() { // Load all scores to a string, example of what it could look like: // Name1:200|Name2:100|Name3:1000| string _allScores = PlayerPrefs.GetString("Scores"); // Temprorary variables string _nameAndScore = ""; string _name = ""; int _score = 0; Dictionary <string, int> _namesAndScores = new Dictionary <string, int>(); // Separate names and scores from the all scores string and add them to a dictionary for (int i = 0; i < _allScores.Length; ++i) { if (_allScores[i] != '|') { _nameAndScore += _allScores[i]; } else { string[] _splitStrings = _nameAndScore.Split(')'); _nameAndScore = ""; _name = _splitStrings[0]; _score = Convert.ToInt32(_splitStrings[1]); _namesAndScores.Add(_name, _score); } } // Sort the dictionary by score from highest to lowest _namesAndScores = _namesAndScores.OrderByDescending(x => x.Value).ToDictionary(x => x.Key, x => x.Value); // Set the top score texts for (int i = 1; i < TopScores.transform.childCount; ++i) { if (i <= _namesAndScores.Count) { _name = _namesAndScores.Keys.ElementAt(i - 1).Split('(')[0]; // Split in order to remove ID from the name _score = _namesAndScores.Values.ElementAt(i - 1); TopScores.transform.GetChild(i).GetComponent <Text>().text = ProjectConstants.AddOrdinal(i) + ": " + _name + " | " + _score; } else { TopScores.transform.GetChild(i).GetComponent <Text>().text = ""; } } }
private void spawnEnemies(int amount) { for (int i = 0; i < amount; ++i) { // Get a random sector (excluding the middle sector that the player spawns in) to spawn the enemy in int _randomSectorIndex = Random.Range(0, Level.childCount); if (_randomSectorIndex == Mathf.CeilToInt(GameManager.Instance.Level.childCount / 2.0f) - 1) { ++_randomSectorIndex; } Transform _sectorToSpawnIn = Level.GetChild(_randomSectorIndex); Transform _enemy = spawnShip(EnemyPrefab, _sectorToSpawnIn.position, _sectorToSpawnIn).transform; // Get a random position near the center of the sector and set that as the enemy's position _enemy.position = ProjectConstants.PickRandomPositionNearby(_sectorToSpawnIn.position, 0.0f, ProjectConstants.SECTOR_WIDTH / 3); } }
void Update() { // Move the enemy towards its current target position and pick a new target when reaching it transform.localPosition = Vector2.MoveTowards(transform.localPosition, m_targetPosition, MovementSpeed * Time.deltaTime); if (transform.localPosition == m_targetPosition) { m_targetPosition = ProjectConstants.PickRandomPositionNearby(transform.localPosition, m_minRoamingDistance, m_maxRoamingDistance); } // Get the sector the enemy is currently in and adjust the enemy's position and target according to it if needed m_currentSector = getCurrentSector(); // Shoot at the player when close enough if (GameManager.Instance.PlayerShip != null && Mathf.Abs(GameManager.Instance.PlayerShip.position.x - transform.position.x) <= ShootingRange) { shoot(transform.position, (GameManager.Instance.PlayerShip.position - transform.position).normalized, ProjectileSpeed, transform.parent); } }
public override void Initialize() { // Get the sector the enemy is currently in and get a random position for the enemy to roam to m_currentSector = getCurrentSector(); m_targetPosition = ProjectConstants.PickRandomPositionNearby(transform.localPosition, m_minRoamingDistance, m_maxRoamingDistance); }
public void AddScoreToLeaderBoard(string leaderboardId, int credit) { Social.ReportScore(credit, leaderboardId, success => { ProjectConstants.UpdateUserCredit(credit); }); }
public static void LoseGame() { ProjectConstants.UpdateUserCredit(-matchCost); }
public static void WinGame() { ProjectConstants.UpdateUserCredit(matchCost); }
public Form1() { cleanup(); InitializeComponent(); string workingDirectory = MainGUI.Properties.Settings.Default.WorkingDirectory; string wiimoteApplicationPath = MainGUI.Properties.Settings.Default.WiimoteApplicationPath; string matlabApplicationPath = MainGUI.Properties.Settings.Default.MatlapApplicationPath; string mediaDirectory = MainGUI.Properties.Settings.Default.MediaDirectory; ProjectConstants.initialize(workingDirectory, wiimoteApplicationPath, matlabApplicationPath, mediaDirectory); Environment.CurrentDirectory = ProjectConstants.PROJECT_PATH; this.openVideoDialog = new System.Windows.Forms.OpenFileDialog(); this.openMP3FileDialog = new System.Windows.Forms.OpenFileDialog(); this.openWiimoteSimulationFileDialog = new System.Windows.Forms.OpenFileDialog(); // openVideoDialog // this.openVideoDialog.DefaultExt = "avi"; this.openVideoDialog.FileName = "kangaroo.avi"; this.openVideoDialog.Filter = "movie files|*.avi||"; this.openVideoDialog.Title = "Choose a movie to play"; // openMP3Dialog // this.openMP3FileDialog.DefaultExt = "mpw"; this.openMP3FileDialog.Filter = "mp3 files|*.mp3||"; this.openMP3FileDialog.Title = "Choose a mp3 file to play"; // openWiimoteSimulationDialog // this.openWiimoteSimulationFileDialog.DefaultExt = "csv"; this.openWiimoteSimulationFileDialog.Filter = "csv files|*.csv||"; this.openWiimoteSimulationFileDialog.Title = "Choose a wiimote data file for simulation"; //open Wiimote Dialog this.openWiimoteDataDialog = new System.Windows.Forms.OpenFileDialog(); this.openWiimoteDataDialog.DefaultExt = "csv"; this.openWiimoteDataDialog.Filter = "csv files|*.csv||"; this.openWiimoteDataDialog.Title = "Choose Wiimote Data File to upload"; this.saveFileDialog = new System.Windows.Forms.SaveFileDialog(); this.saveFileDialog.DefaultExt = "csv"; this.saveFileDialog.Filter = "csv files|*.csv||"; saveFileDialog.InitialDirectory = ProjectConstants.WIIMOTE_REFERENCE_DATA_PATH; this.wiimoteDisconnect.Enabled = false; Configuration config = Configuration.getConfiguration(); config.initialize(); this.configurationBindingSource.DataSource = config; WiimoteDataStore.getWiimoteDataStore().initialize(); Wiimotes l_Wiimotes = Wiimotes.getWiimotesObject(); m_WiimoteRecordingHandler = new WiimoteRecordingHandler(l_Wiimotes, this); m_WiimoteRecordingHandler.Initialize(); m_WiimoteCalibrationHandler = new WiimoteCalibrationHandler(l_Wiimotes, this); m_WiimoteCalibrationHandler.Initialize(); this.trainingSegmentInfoBindingSource.DataSource = WiimoteDataStore.getWiimoteDataStore().TrainingSegmentInfoRecords; InitializeBluetoothSetupTab(); initializeTraining(l_Wiimotes); applicationStartSpeech(); InitializeMogreComponent(); mSpeechRecognition = SpeechRecognition.getSpeechRecognition(); mSpeechRecognition.VoiceCommandReceivedEvent += new SpeechRecognition.OnVoiceCommandReceivedEvent(OnVoiceCommandReceivedEvent); setButtonVoiceCommandOff(false); this.quartenionViewerControl.SetWiimotes(l_Wiimotes); //OSCCommunication oscCommunication = new OSCCommunication(); //oscCommunication.Initialize(l_Wiimotes); /* * try * { * m_OgreControl = new OgreControl(this.ogrePanel.Handle); * m_OgreControl.Init(); * * } * catch (MogreWrapperException e) * { * MessageBox.Show(e.Message, * "An Ogre exception has occurred!"); * } * * Disposed += new EventHandler(Form1_Disposed); * Resize += new EventHandler(Form1_Resize); * Paint += new PaintEventHandler(Form1_Paint); */ }
private static int ReturnIndex(string name) { return(ProjectConstants.ReturnElementIndex(name)); }
private static void HandleVideoReward(object sender, Reward reward) { UnityEngine.Debug.Log("Reward received: " + reward.Type + " " + reward.Amount + " from" + sender.ToString()); ProjectConstants.UpdateUserCredit((int)reward.Amount); }