static ProcessMonitorOnLoad() { //ProcessMonitor.PM_SetOutputDirectory(Application.dataPath + "/../"); if (ProcessMonitor.PM_Create()) { Debug.Log("ProcessMonitor created"); if (ProcessMonitor.PM_Enable(true)) { Debug.Log("ProcessMonitor hooks enabled"); } else { Debug.Log("ProcessMonitor could not hook to Unity"); } } else { Debug.LogWarning("ProcessMonitor could not load"); } }