示例#1
0
        public override void Play()
        {
            if (Game.GameId.StartsWith("CONSOLE"))
            {
                throw new Exception("We can't start console only games, the technology is not there yet.");
            }

            var prg = Programs.GetUWPApps().FirstOrDefault(a => a.AppId == Game.GameId);

            if (prg == null)
            {
                throw new Exception("Cannot start UWP game, installation not found.");
            }

            ProcessStarter.StartProcess(prg.Path, prg.Arguments);
            stopWatch              = Stopwatch.StartNew();
            procMon                = new ProcessMonitor();
            procMon.TreeDestroyed += Monitor_TreeDestroyed;
            procMon.TreeStarted   += ProcMon_TreeStarted;

            // TODO switch to WatchUwpApp once we are building as 64bit app
            //procMon.WatchUwpApp(uwpMatch.Groups[1].Value, false);
            if (Directory.Exists(prg.WorkDir) && ProcessMonitor.IsWatchableByProcessNames(prg.WorkDir))
            {
                procMon.WatchDirectoryProcesses(prg.WorkDir, false, true);
            }
            else
            {
                OnStopped(this, new GameControllerEventArgs(this, 0));
            }
        }
示例#2
0
        public override void Play()
        {
            if (Game.PlayAction == null)
            {
                throw new Exception("Cannot start game without play action.");
            }

            var playAction = Game.PlayAction.ExpandVariables(Game);

            Dispose();
            OnStarting(this, new GameControllerEventArgs(this, 0));
            var proc = GameActionActivator.ActivateAction(playAction);

            if (playAction.Type != GameActionType.URL && playAction.Type != GameActionType.CMD)
            {
                stopWatch              = Stopwatch.StartNew();
                procMon                = new ProcessMonitor();
                procMon.TreeDestroyed += Monitor_TreeDestroyed;

                // Handle Windows store apps
                var uwpMatch = Regex.Match(playAction.Arguments ?? string.Empty, @"shell:AppsFolder\\(.+)!.+");
                if (playAction.Path == "explorer.exe" && uwpMatch.Success)
                {
                    var scanDirectory = Game.InstallDirectory;
                    procMon.TreeStarted += ProcMon_TreeStarted;

                    if (!Game.GameId.IsNullOrEmpty())
                    {
                        var prg = Programs.GetUWPApps().FirstOrDefault(a => a.AppId == Game.GameId);
                        if (prg != null)
                        {
                            scanDirectory = prg.WorkDir;
                        }
                    }

                    // TODO switch to WatchUwpApp once we are building as 64bit app
                    //procMon.WatchUwpApp(uwpMatch.Groups[1].Value, false);
                    if (Directory.Exists(scanDirectory) && ProcessMonitor.IsWatchableByProcessNames(scanDirectory))
                    {
                        procMon.WatchDirectoryProcesses(scanDirectory, false, true);
                    }
                    else
                    {
                        OnStopped(this, new GameControllerEventArgs(this, 0));
                    }
                }
                else
                {
                    if (proc != null)
                    {
                        OnStarted(this, new GameControllerEventArgs(this, 0));
                        procMon.WatchProcessTree(proc);
                    }
                    else
                    {
                        OnStopped(this, new GameControllerEventArgs(this, 0));
                    }
                }
            }
            else
            {
                if (!string.IsNullOrEmpty(Game.InstallDirectory) && Directory.Exists(Game.InstallDirectory))
                {
                    OnStarted(this, new GameControllerEventArgs(this, 0));
                    stopWatch              = Stopwatch.StartNew();
                    procMon                = new ProcessMonitor();
                    procMon.TreeDestroyed += Monitor_TreeDestroyed;
                    procMon.WatchDirectoryProcesses(Game.InstallDirectory, false);
                }
                else
                {
                    OnStopped(this, new GameControllerEventArgs(this, 0));
                }
            }
        }
        public void Start(GameAction playAction, bool asyncExec = false)
        {
            if (playAction == null)
            {
                throw new ArgumentNullException("Cannot start game without play action.");
            }

            if (playAction.Type == GameActionType.Emulator)
            {
                throw new Exception("Cannot start emulator using this configuration.");
            }

            SourceGameAction = playAction;
            var gameClone = Game.GetClone();
            var action    = playAction.GetClone();

            if (gameClone.Roms.HasItems())
            {
                var romPath = gameClone.Roms[0].Path;
                SelectedRomPath = romPath;
                var newPath = CheckPath(romPath, "ROM", FileSystemItem.File);
                if (newPath != romPath)
                {
                    gameClone.Roms = new ObservableCollection <GameRom> {
                        new GameRom("LookupAlternativeFilePath", newPath)
                    };
                }
            }

            action            = action.ExpandVariables(gameClone);
            action.Path       = CheckPath(action.Path, nameof(action.Path), FileSystemItem.File);
            action.WorkingDir = CheckPath(action.WorkingDir, nameof(action.WorkingDir), FileSystemItem.Directory);

            if (playAction.Type == GameActionType.Script)
            {
                if (action.Script.IsNullOrWhiteSpace())
                {
                    throw new ArgumentNullException("Game script is not defined.");
                }

                RunStartScript(
                    $"{Game.Name} play script",
                    action.Script,
                    gameClone.ExpandVariables(gameClone.InstallDirectory, true),
                    new Dictionary <string, object>(),
                    asyncExec);
            }
            else
            {
                Process proc;
                if (action.Type == GameActionType.File)
                {
                    proc = ProcessStarter.StartProcess(action.Path, action.Arguments, action.WorkingDir);
                }
                else if (action.Type == GameActionType.URL)
                {
                    proc = ProcessStarter.StartUrl(action.Path);
                }
                else
                {
                    throw new NotSupportedException();
                }

                procMon                = new ProcessMonitor();
                procMon.TreeStarted   += ProcMon_TreeStarted;
                procMon.TreeDestroyed += Monitor_TreeDestroyed;

                if (action.TrackingMode == TrackingMode.Default)
                {
                    if (action.Type != GameActionType.URL)
                    {
                        stopWatch = Stopwatch.StartNew();

                        // Handle Windows store apps
                        var uwpMatch = Regex.Match(action.Arguments ?? string.Empty, @"shell:AppsFolder\\(.+)!.+");
                        if (action.Path == "explorer.exe" && uwpMatch.Success)
                        {
                            var scanDirectory = gameClone.InstallDirectory;

                            if (!gameClone.GameId.IsNullOrEmpty())
                            {
                                var prg = Programs.GetUWPApps().FirstOrDefault(a => a.AppId == gameClone.GameId);
                                if (prg != null)
                                {
                                    scanDirectory = prg.WorkDir;
                                }
                            }

                            // TODO switch to WatchUwpApp once we are building as 64bit app
                            //procMon.WatchUwpApp(uwpMatch.Groups[1].Value, false);
                            if (Directory.Exists(scanDirectory) && ProcessMonitor.IsWatchableByProcessNames(scanDirectory))
                            {
                                procMon.WatchDirectoryProcesses(scanDirectory, false, true);
                            }
                            else
                            {
                                InvokeOnStopped(new GameStoppedEventArgs());
                            }
                        }
                        else
                        {
                            if (proc != null)
                            {
                                InvokeOnStarted(new GameStartedEventArgs());
                                procMon.WatchProcessTree(proc);
                            }
                            else
                            {
                                InvokeOnStopped(new GameStoppedEventArgs());
                            }
                        }
                    }
                    else
                    {
                        if (!string.IsNullOrEmpty(gameClone.InstallDirectory) && Directory.Exists(gameClone.InstallDirectory))
                        {
                            InvokeOnStarted(new GameStartedEventArgs());
                            stopWatch = Stopwatch.StartNew();
                            procMon.WatchDirectoryProcesses(gameClone.InstallDirectory, false);
                        }
                        else
                        {
                            InvokeOnStopped(new GameStoppedEventArgs());
                        }
                    }
                }
                else if (action.TrackingMode == TrackingMode.Process)
                {
                    if (proc != null)
                    {
                        InvokeOnStarted(new GameStartedEventArgs());
                        stopWatch = Stopwatch.StartNew();
                        procMon.WatchProcessTree(proc);
                    }
                    else
                    {
                        InvokeOnStopped(new GameStoppedEventArgs());
                    }
                }
                else if (action.TrackingMode == TrackingMode.Directory)
                {
                    var watchDir = action.TrackingPath.IsNullOrEmpty() ? gameClone.InstallDirectory : action.TrackingPath;
                    if (!watchDir.IsNullOrEmpty() && Directory.Exists(watchDir))
                    {
                        stopWatch = Stopwatch.StartNew();
                        procMon.WatchDirectoryProcesses(watchDir, false);
                    }
                    else
                    {
                        InvokeOnStopped(new GameStoppedEventArgs());
                    }
                }
                else
                {
                    throw new NotSupportedException();
                }
            }
        }