public static void NewClass() { Priest.Clear(); Priest.level = 0; CurrentGame.game.memoryGeneral.humanClassProgress.priest.level = 0; CurrentGame.game.memoryGeneral.humanClassProgress.priest.name = "Priest"; CurrentGame.game.memoryGeneral.humanClassProgress.priest.movement = 5; CurrentGame.game.memoryGeneral.humanClassProgress.priest.classWeapons.classWeapon1.type = "Axes"; CurrentGame.game.memoryGeneral.humanClassProgress.priest.classWeapons.classWeapon1.rank = 3; CurrentGame.game.memoryGeneral.humanClassProgress.priest.classWeapons.classWeapon2.type = "Staves"; CurrentGame.game.memoryGeneral.humanClassProgress.priest.classWeapons.classWeapon2.rank = 2; CurrentGame.game.memoryGeneral.humanClassProgress.priest.caps = Priest.Caplist(); LevelUpClass(); }