public static void NewClass()
    {
        Priest.Clear();
        Priest.level = 0;
        CurrentGame.game.memoryGeneral.humanClassProgress.priest.level    = 0;
        CurrentGame.game.memoryGeneral.humanClassProgress.priest.name     = "Priest";
        CurrentGame.game.memoryGeneral.humanClassProgress.priest.movement = 5;
        CurrentGame.game.memoryGeneral.humanClassProgress.priest.classWeapons.classWeapon1.type = "Axes";
        CurrentGame.game.memoryGeneral.humanClassProgress.priest.classWeapons.classWeapon1.rank = 3;
        CurrentGame.game.memoryGeneral.humanClassProgress.priest.classWeapons.classWeapon2.type = "Staves";
        CurrentGame.game.memoryGeneral.humanClassProgress.priest.classWeapons.classWeapon2.rank = 2;
        CurrentGame.game.memoryGeneral.humanClassProgress.priest.caps = Priest.Caplist();

        LevelUpClass();
    }