void SetHappiness() { float happiness = populationManager.GetHappiness(); DisableSprites(); if (happiness == 0) { dead.enabled = true; } else if (happiness > 0 && happiness <= 2) { angry.enabled = true; } else if (happiness > 2 && happiness <= 3) { passive.enabled = true; } else if (happiness > 3 && happiness <= 4) { happy.enabled = true; } else if (happiness > 4) { veryHappy.enabled = true; } }