Example #1
0
    void SetHappiness()
    {
        float happiness = populationManager.GetHappiness();

        DisableSprites();
        if (happiness == 0)
        {
            dead.enabled = true;
        }
        else if (happiness > 0 && happiness <= 2)
        {
            angry.enabled = true;
        }
        else if (happiness > 2 && happiness <= 3)
        {
            passive.enabled = true;
        }
        else if (happiness > 3 && happiness <= 4)
        {
            happy.enabled = true;
        }
        else if (happiness > 4)
        {
            veryHappy.enabled = true;
        }
    }