示例#1
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     dialogueInst = DialogueManager.dialogueManagerInstance;
     popUpManag   = dialogueInst.gameObject.GetComponent <PopUpManager>();
     popUpManag.ChangePopUp(textToShow, popUpDuration);
 }