// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { dialogueInst = DialogueManager.dialogueManagerInstance; popUpManag = dialogueInst.gameObject.GetComponent <PopUpManager>(); popUpManag.ChangePopUp(textToShow, popUpDuration); }