private IEnumerator BuildPositionDetection() { while (!isPlaceSelected) { if (Input.GetMouseButtonDown(0)) { isPlaceSelected = true; Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 clickWorldPosition = new Vector2(worldPosition.x, worldPosition.y); if (Physics2D.OverlapPoint(clickWorldPosition) != null && tilemapHandler.ScreenPositionToTilemapNode(Input.mousePosition).tile.isSlot) { alertManager.ShowWarningModal("Slot bloqueado pela torre!"); } else { BuildBarrack(Input.mousePosition, goldManager.playerGoldReserve); } if (buildPositionSelection != null) { StopCoroutine(buildPositionSelection); } yield break; } else { yield return(new WaitForFixedUpdate()); } } }
public void HandleSignIn(bool success) { if (success) { alertManager.ShowWarningModal("Logado como: " + Social.localUser.userName); } else { alertManager.ShowWarningModal("Não foi possível se conectar à sua conta!"); } }
public void WarningTest() { alertManager.ShowWarningModal("I'm warning you. You have to click 'OK'. Now."); }