public void SendServerProcessDownCommand(int timeSeconds) { using (PooledNetworkBuffer stream = PooledNetworkBuffer.Get()) { using (PooledNetworkWriter writer = PooledNetworkWriter.Get(stream)) { writer.WriteInt32Packed(timeSeconds); _Client.SendMessageToServer(GameRoomMessagingHubConstants.SEND_SERVER_PROCESS_DOWN_COMMAND, stream); } } }