public void SendServerProcessDownCommand(int timeSeconds)
 {
     using (PooledNetworkBuffer stream = PooledNetworkBuffer.Get())
     {
         using (PooledNetworkWriter writer = PooledNetworkWriter.Get(stream))
         {
             writer.WriteInt32Packed(timeSeconds);
             _Client.SendMessageToServer(GameRoomMessagingHubConstants.SEND_SERVER_PROCESS_DOWN_COMMAND, stream);
         }
     }
 }